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authorAndres Gomez <[email protected]>2014-11-18 08:43:35 -0700
committerBrian Paul <[email protected]>2014-11-18 08:47:04 -0700
commitf9fc3ae89baac45563bad824f2adbd41d26dcef7 (patch)
treed3bc8113657eb63a088fd9add692c6452bdeb6a2 /src/glsl
parent2d5af04bae0668ce9e081f06f1dd4b25528e27e8 (diff)
linker: Add carriage returns on several linker errors
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/linker.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 41d6a82cf71..de6b1fb9f37 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -642,7 +642,7 @@ validate_geometry_shader_emissions(struct gl_context *ctx,
emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
if (emit_vertex.error()) {
linker_error(prog, "Invalid call %s(%d). Accepted values for the "
- "stream parameter are in the range [0, %d].",
+ "stream parameter are in the range [0, %d].\n",
emit_vertex.error_func(),
emit_vertex.error_stream(),
ctx->Const.MaxVertexStreams - 1);
@@ -676,7 +676,7 @@ validate_geometry_shader_emissions(struct gl_context *ctx,
*/
if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
- "with n>0 requires point output");
+ "with n>0 requires point output\n");
}
}
}
@@ -808,7 +808,7 @@ cross_validate_globals(struct gl_shader_program *prog,
linker_error(prog,
"All redeclarations of gl_FragDepth in all "
"fragment shaders in a single program must have "
- "the same set of qualifiers.");
+ "the same set of qualifiers.\n");
}
if (var->data.used && layout_differs) {
@@ -817,7 +817,7 @@ cross_validate_globals(struct gl_shader_program *prog,
"qualifier in any fragment shader, it must be "
"redeclared with the same layout qualifier in "
"all fragment shaders that have assignments to "
- "gl_FragDepth");
+ "gl_FragDepth\n");
}
}
@@ -948,7 +948,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
&sh->UniformBlocks[j]);
if (index == -1) {
- linker_error(prog, "uniform block `%s' has mismatching definitions",
+ linker_error(prog, "uniform block `%s' has mismatching definitions\n",
sh->UniformBlocks[j].Name);
return false;
}
@@ -1635,7 +1635,7 @@ link_intrastage_shaders(void *mem_ctx,
if ((other_sig != NULL) && other_sig->is_defined
&& !other_sig->is_builtin()) {
- linker_error(prog, "function `%s' is multiply defined",
+ linker_error(prog, "function `%s' is multiply defined\n",
f->name);
return NULL;
}
@@ -2086,7 +2086,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
if (attr + slots > max_index) {
linker_error(prog,
"insufficient contiguous locations "
- "available for %s `%s' %d %d %d", string,
+ "available for %s `%s' %d %d %d\n", string,
var->name, used_locations, use_mask, attr);
return false;
}
@@ -2155,7 +2155,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
linker_error(prog,
"insufficient contiguous locations "
- "available for %s `%s'",
+ "available for %s `%s'\n",
string, to_assign[i].var->name);
return false;
}
@@ -2257,7 +2257,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
continue;
if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
- linker_error(prog, "Too many %s shader texture samplers",
+ linker_error(prog, "Too many %s shader texture samplers\n",
_mesa_shader_stage_to_string(i));
}
@@ -2271,7 +2271,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_shader_stage_to_string(i));
} else {
linker_error(prog, "Too many %s shader default uniform block "
- "components",
+ "components\n",
_mesa_shader_stage_to_string(i));
}
}
@@ -2284,7 +2284,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
"this is non-portable out-of-spec behavior\n",
_mesa_shader_stage_to_string(i));
} else {
- linker_error(prog, "Too many %s shader uniform components",
+ linker_error(prog, "Too many %s shader uniform components\n",
_mesa_shader_stage_to_string(i));
}
}
@@ -2302,7 +2302,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
- linker_error(prog, "Too many combined uniform blocks (%d/%d)",
+ linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
prog->NumUniformBlocks,
ctx->Const.MaxCombinedUniformBlocks);
} else {
@@ -2310,7 +2310,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
const unsigned max_uniform_blocks =
ctx->Const.Program[i].MaxUniformBlocks;
if (blocks[i] > max_uniform_blocks) {
- linker_error(prog, "Too many %s uniform blocks (%d/%d)",
+ linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
_mesa_shader_stage_to_string(i),
blocks[i],
max_uniform_blocks);
@@ -2338,7 +2338,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
if (sh) {
if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
- linker_error(prog, "Too many %s shader image uniforms",
+ linker_error(prog, "Too many %s shader image uniforms\n",
_mesa_shader_stage_to_string(i));
total_image_units += sh->NumImages;
@@ -2354,11 +2354,11 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
- linker_error(prog, "Too many combined image uniforms");
+ linker_error(prog, "Too many combined image uniforms\n");
if (total_image_units + fragment_outputs >
ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
- linker_error(prog, "Too many combined image uniforms and fragment outputs");
+ linker_error(prog, "Too many combined image uniforms and fragment outputs\n");
}
@@ -2382,7 +2382,7 @@ reserve_explicit_locations(struct gl_shader_program *prog,
max_loc + 1);
if (!prog->UniformRemapTable) {
- linker_error(prog, "Out of memory during linking.");
+ linker_error(prog, "Out of memory during linking.\n");
return false;
}
@@ -2412,7 +2412,7 @@ reserve_explicit_locations(struct gl_shader_program *prog,
*/
linker_error(prog,
"location qualifier for uniform %s overlaps "
- "previously used location",
+ "previously used location\n",
var->name);
return false;
}
@@ -2447,7 +2447,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
string_to_uint_map *uniform_map = new string_to_uint_map;
if (!uniform_map) {
- linker_error(prog, "Out of memory during linking.");
+ linker_error(prog, "Out of memory during linking.\n");
return;
}
@@ -2721,7 +2721,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
*/
if (first == MESA_SHADER_FRAGMENT) {
linker_error(prog, "Transform feedback varyings specified, but "
- "no vertex or geometry shader is present.");
+ "no vertex or geometry shader is present.\n");
goto done;
}