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author | Christoph Bumiller <[email protected]> | 2010-09-07 15:40:34 +0200 |
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committer | Christoph Bumiller <[email protected]> | 2010-09-09 19:21:34 +0200 |
commit | d91b8865ec2bb41f9b58ad5ce2df7f6f48f98281 (patch) | |
tree | bc6ff85f2f891b9b05124cc1f8ec874159a3ace0 /src/glsl | |
parent | 217542a061ef31150b1b04f1b45b6099bcc153fe (diff) |
nv50: prepare for having multiple functions
At some point we'll want to support real subroutines instead of
just inlining them into the main shader.
Since recursive calls are forbidden, we can just save all used
registers to a fixed local memory region and restore them on a
return, no need for a stack pointer.
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions