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authorMarek Olšák <[email protected]>2012-01-23 03:11:17 +0100
committerMarek Olšák <[email protected]>2012-01-25 12:35:18 +0100
commitbc1c8369384b5e16547c5bf9728aa78f8dfd66cc (patch)
treea09267d88b2c604491a607467e28a7f8fbae4146 /src/glsl
parentc2e2b58a58880c9b9f189fc154205e99144e9502 (diff)
st/mesa: do vertex and fragment color clamping in shaders
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs.
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