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author | Abdiel Janulgue <[email protected]> | 2014-12-08 13:26:28 +0200 |
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committer | Abdiel Janulgue <[email protected]> | 2014-12-08 20:14:10 +0200 |
commit | 39f7b72428d1a55357a24cd26c43880595602090 (patch) | |
tree | 9b0bf9bf71b89becfaf6bba659f649812d03f943 /src/glsl | |
parent | 5d64da401c2353c77dff0b92965c6967870efdd9 (diff) |
ir_to_mesa: Remove sat to clamp lowering pass
Fixes an infinite loop in swrast where the lowering pass unpacks saturate into
clamp but the opt_algebraic pass tries to do the opposite.
v3 (Ian):
This is a revert of commit cfa8c1cb "ir_to_mesa: lower ir_unop_saturate" on
the ir_to_mesa.cpp portion. prog_execute.c can handle saturates in vertex
shaders, so classic swrast shouldn't need this lowering pass.
Cc: "10.4" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83463
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Abdiel Janulgue <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions