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author | Kenneth Graunke <[email protected]> | 2015-10-26 01:03:12 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2015-10-28 22:05:08 -0700 |
commit | b94cdcdada251bb8e866cb7af0f2ff222b55a918 (patch) | |
tree | d0ffa2100911d8481fe7dab8c65556e814cd39d5 /src/glsl | |
parent | 6ae47a3eb4e30fa92dd60e4a16e016e8585c3c48 (diff) |
i965/fs: Properly check for PAD in fragment shaders with > 16 varyings.
Commit 268008f98c3810b9f276df985dc93efc0c49f33e changed unused VUE map
slots to be initialized with BRW_VARYING_SLOT_PAD, not COUNT. I missed
updating this. It also means that commit message was wrong, as some
code *did* rely slots being initialized to COUNT.
This may fix a bug with SSO programs with > 16 FS input varyings.
I think we probably just emitted extra pointless code, but probably
didn't break anything. We might also just have no tests for that.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions