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author | Chris Forbes <[email protected]> | 2013-11-29 21:30:00 +1300 |
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committer | Chris Forbes <[email protected]> | 2013-12-07 17:15:01 +1300 |
commit | 6429cc05ca953dff2a49a44e9a1478fc6e4ccfa1 (patch) | |
tree | 1ce0fd20a1a5f86c9c4a0481e30b83c7f24036e4 /src/glsl | |
parent | 5d326fa963d4af85af50687ecc7d0eb0a8989fda (diff) |
mesa: add IsSample bitfield to gl_fragment_program
Drivers will need to look at this to decide if they need to do
per-sample fragment shader dispatch.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions