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authorEric Anholt <[email protected]>2010-07-27 14:32:21 -0700
committerEric Anholt <[email protected]>2010-07-27 14:34:53 -0700
commit59c45e9e6cf80be149c6e5d94763e98312f49be2 (patch)
treeeac6843fb9742953a98aee7c095eb6aa6ec96bb0 /src/glsl
parent54f583a206a15b1a92c547333adfae29ced796ef (diff)
glsl2: Actually use the linked dead code eliminator.
I managed to revert the change from unlinked at some point while cleaning up the changes. glsl-fs-raytrace-bug27060 drops from 389 instructions to 370.
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 06f2a8231a9..e7bc7000290 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1262,7 +1262,7 @@ link_shaders(struct gl_shader_program *prog)
progress = do_if_simplification(ir) || progress;
progress = do_copy_propagation(ir) || progress;
progress = do_dead_code_local(ir) || progress;
- progress = do_dead_code_unlinked(ir) || progress;
+ progress = do_dead_code(ir) || progress;
progress = do_constant_variable_unlinked(ir) || progress;
progress = do_constant_folding(ir) || progress;
progress = do_if_return(ir) || progress;