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author | Timothy Arceri <[email protected]> | 2014-10-29 23:05:59 +1100 |
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committer | Matt Turner <[email protected]> | 2014-11-06 11:39:59 -0800 |
commit | 13786172181bf5a753c706a7f5c3eb5d448e244e (patch) | |
tree | ae36df3acf02742f3e8b0e9beb57ca8d82064c71 /src/glsl | |
parent | 9557cf7d0d2e5a76a5277c2a4825e265609b2fca (diff) |
mesa: Add SSE 4.1 optimisation for glDrawElements.
Makes use of SSE 4.1 to speed up compute of min and max elements.
Callgrind cpu usage results from pts benchmarks:
Openarena 0.8.8: 3.67% -> 1.03%
UrbanTerror: 2.36% -> 0.81%
V5:
- actually make use of the optimisation in android (Emil Velikov)
- set a better array size limit for using SSE and added TODO
V4:
- fixed bugs with incrementing pointer and updating counters
V3:
- Removed sse_minmax.c from Makefile.sources
- handle the first few values without SSE until the pointer is aligned
and use _mm_load_si128 rather than _mm_loadu_si128
- guard the call to the SSE code better at build time
V2:
- removed GL* types
- use _mm_store_si128() rather than _mm_store_ps()
- add runtime check for SSE
- use aligned attribute for local mix/max
- bunch of tidyups
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions