diff options
author | Rob Clark <[email protected]> | 2015-09-11 12:48:05 -0400 |
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committer | Rob Clark <[email protected]> | 2015-09-16 10:04:13 -0400 |
commit | f2533f2f8cc059e6d239e414f410483a53970cd3 (patch) | |
tree | 7c856cf3e7c54e8b6384cc28f99433b936984b6f /src/glsl | |
parent | 5bb41d9094b3c9bdf0669fd55418981ed83347e3 (diff) |
glsl: shader-enum to name debug fxns
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/shader_enums.c | 204 | ||||
-rw-r--r-- | src/glsl/shader_enums.h | 53 |
2 files changed, 257 insertions, 0 deletions
diff --git a/src/glsl/shader_enums.c b/src/glsl/shader_enums.c new file mode 100644 index 00000000000..530fd9e4081 --- /dev/null +++ b/src/glsl/shader_enums.c @@ -0,0 +1,204 @@ +/* + * Mesa 3-D graphics library + * + * Copyright © 2015 Red Hat + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "glsl/shader_enums.h" +#include "util/macros.h" + +#define ENUM(x) [x] = #x +#define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN") + +const char * gl_shader_stage_name(gl_shader_stage stage) +{ + static const char *names[] = { + ENUM(MESA_SHADER_VERTEX), + ENUM(MESA_SHADER_TESS_CTRL), + ENUM(MESA_SHADER_TESS_EVAL), + ENUM(MESA_SHADER_GEOMETRY), + ENUM(MESA_SHADER_FRAGMENT), + ENUM(MESA_SHADER_COMPUTE), + }; + return NAME(stage); +} + +const char * gl_vert_attrib_name(gl_vert_attrib attrib) +{ + static const char *names[] = { + ENUM(VERT_ATTRIB_POS), + ENUM(VERT_ATTRIB_WEIGHT), + ENUM(VERT_ATTRIB_NORMAL), + ENUM(VERT_ATTRIB_COLOR0), + ENUM(VERT_ATTRIB_COLOR1), + ENUM(VERT_ATTRIB_FOG), + ENUM(VERT_ATTRIB_COLOR_INDEX), + ENUM(VERT_ATTRIB_EDGEFLAG), + ENUM(VERT_ATTRIB_TEX0), + ENUM(VERT_ATTRIB_TEX1), + ENUM(VERT_ATTRIB_TEX2), + ENUM(VERT_ATTRIB_TEX3), + ENUM(VERT_ATTRIB_TEX4), + ENUM(VERT_ATTRIB_TEX5), + ENUM(VERT_ATTRIB_TEX6), + ENUM(VERT_ATTRIB_TEX7), + ENUM(VERT_ATTRIB_POINT_SIZE), + ENUM(VERT_ATTRIB_GENERIC0), + ENUM(VERT_ATTRIB_GENERIC1), + ENUM(VERT_ATTRIB_GENERIC2), + ENUM(VERT_ATTRIB_GENERIC3), + ENUM(VERT_ATTRIB_GENERIC4), + ENUM(VERT_ATTRIB_GENERIC5), + ENUM(VERT_ATTRIB_GENERIC6), + ENUM(VERT_ATTRIB_GENERIC7), + ENUM(VERT_ATTRIB_GENERIC8), + ENUM(VERT_ATTRIB_GENERIC9), + ENUM(VERT_ATTRIB_GENERIC10), + ENUM(VERT_ATTRIB_GENERIC11), + ENUM(VERT_ATTRIB_GENERIC12), + ENUM(VERT_ATTRIB_GENERIC13), + ENUM(VERT_ATTRIB_GENERIC14), + ENUM(VERT_ATTRIB_GENERIC15), + }; + return NAME(attrib); +} + +const char * gl_varying_slot_name(gl_varying_slot slot) +{ + static const char *names[] = { + ENUM(VARYING_SLOT_POS), + ENUM(VARYING_SLOT_COL0), + ENUM(VARYING_SLOT_COL1), + ENUM(VARYING_SLOT_FOGC), + ENUM(VARYING_SLOT_TEX0), + ENUM(VARYING_SLOT_TEX1), + ENUM(VARYING_SLOT_TEX2), + ENUM(VARYING_SLOT_TEX3), + ENUM(VARYING_SLOT_TEX4), + ENUM(VARYING_SLOT_TEX5), + ENUM(VARYING_SLOT_TEX6), + ENUM(VARYING_SLOT_TEX7), + ENUM(VARYING_SLOT_PSIZ), + ENUM(VARYING_SLOT_BFC0), + ENUM(VARYING_SLOT_BFC1), + ENUM(VARYING_SLOT_EDGE), + ENUM(VARYING_SLOT_CLIP_VERTEX), + ENUM(VARYING_SLOT_CLIP_DIST0), + ENUM(VARYING_SLOT_CLIP_DIST1), + ENUM(VARYING_SLOT_PRIMITIVE_ID), + ENUM(VARYING_SLOT_LAYER), + ENUM(VARYING_SLOT_VIEWPORT), + ENUM(VARYING_SLOT_FACE), + ENUM(VARYING_SLOT_PNTC), + ENUM(VARYING_SLOT_TESS_LEVEL_OUTER), + ENUM(VARYING_SLOT_TESS_LEVEL_INNER), + ENUM(VARYING_SLOT_VAR0), + ENUM(VARYING_SLOT_VAR1), + ENUM(VARYING_SLOT_VAR2), + ENUM(VARYING_SLOT_VAR3), + ENUM(VARYING_SLOT_VAR4), + ENUM(VARYING_SLOT_VAR5), + ENUM(VARYING_SLOT_VAR6), + ENUM(VARYING_SLOT_VAR7), + ENUM(VARYING_SLOT_VAR8), + ENUM(VARYING_SLOT_VAR9), + ENUM(VARYING_SLOT_VAR10), + ENUM(VARYING_SLOT_VAR11), + ENUM(VARYING_SLOT_VAR12), + ENUM(VARYING_SLOT_VAR13), + ENUM(VARYING_SLOT_VAR14), + ENUM(VARYING_SLOT_VAR15), + ENUM(VARYING_SLOT_VAR16), + ENUM(VARYING_SLOT_VAR17), + ENUM(VARYING_SLOT_VAR18), + ENUM(VARYING_SLOT_VAR19), + ENUM(VARYING_SLOT_VAR20), + ENUM(VARYING_SLOT_VAR21), + ENUM(VARYING_SLOT_VAR22), + ENUM(VARYING_SLOT_VAR23), + ENUM(VARYING_SLOT_VAR24), + ENUM(VARYING_SLOT_VAR25), + ENUM(VARYING_SLOT_VAR26), + ENUM(VARYING_SLOT_VAR27), + ENUM(VARYING_SLOT_VAR28), + ENUM(VARYING_SLOT_VAR29), + ENUM(VARYING_SLOT_VAR30), + ENUM(VARYING_SLOT_VAR31), + }; + return NAME(slot); +} + +const char * gl_system_value_name(gl_system_value sysval) +{ + static const char *names[] = { + ENUM(SYSTEM_VALUE_VERTEX_ID), + ENUM(SYSTEM_VALUE_INSTANCE_ID), + ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE), + ENUM(SYSTEM_VALUE_BASE_VERTEX), + ENUM(SYSTEM_VALUE_INVOCATION_ID), + ENUM(SYSTEM_VALUE_FRONT_FACE), + ENUM(SYSTEM_VALUE_SAMPLE_ID), + ENUM(SYSTEM_VALUE_SAMPLE_POS), + ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN), + ENUM(SYSTEM_VALUE_TESS_COORD), + ENUM(SYSTEM_VALUE_VERTICES_IN), + ENUM(SYSTEM_VALUE_PRIMITIVE_ID), + ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER), + ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER), + ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID), + ENUM(SYSTEM_VALUE_WORK_GROUP_ID), + }; + return NAME(sysval); +} + +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual) +{ + static const char *names[] = { + ENUM(INTERP_QUALIFIER_NONE), + ENUM(INTERP_QUALIFIER_SMOOTH), + ENUM(INTERP_QUALIFIER_FLAT), + ENUM(INTERP_QUALIFIER_NOPERSPECTIVE), + }; + return NAME(qual); +} + +const char * gl_frag_result_name(gl_frag_result result) +{ + static const char *names[] = { + ENUM(FRAG_RESULT_DEPTH), + ENUM(FRAG_RESULT_STENCIL), + ENUM(FRAG_RESULT_COLOR), + ENUM(FRAG_RESULT_SAMPLE_MASK), + ENUM(FRAG_RESULT_DATA0), + ENUM(FRAG_RESULT_DATA1), + ENUM(FRAG_RESULT_DATA2), + ENUM(FRAG_RESULT_DATA3), + ENUM(FRAG_RESULT_DATA4), + ENUM(FRAG_RESULT_DATA5), + ENUM(FRAG_RESULT_DATA6), + ENUM(FRAG_RESULT_DATA7), + }; + return NAME(result); +} diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 7c598b64595..385ca972809 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -43,6 +43,8 @@ typedef enum MESA_SHADER_COMPUTE = 5, } gl_shader_stage; +const char * gl_shader_stage_name(gl_shader_stage stage); + #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) @@ -91,6 +93,8 @@ typedef enum VERT_ATTRIB_MAX = 33 } gl_vert_attrib; +const char * gl_vert_attrib_name(gl_vert_attrib attrib); + /** * Symbolic constats to help iterating over * specific blocks of vertex attributes. @@ -193,8 +197,43 @@ typedef enum VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ VARYING_SLOT_VAR0, /* First generic varying slot */ + /* the remaining are simply for the benefit of gl_varying_slot_name() + * and not to be construed as an upper bound: + */ + VARYING_SLOT_VAR1, + VARYING_SLOT_VAR2, + VARYING_SLOT_VAR3, + VARYING_SLOT_VAR4, + VARYING_SLOT_VAR5, + VARYING_SLOT_VAR6, + VARYING_SLOT_VAR7, + VARYING_SLOT_VAR8, + VARYING_SLOT_VAR9, + VARYING_SLOT_VAR10, + VARYING_SLOT_VAR11, + VARYING_SLOT_VAR12, + VARYING_SLOT_VAR13, + VARYING_SLOT_VAR14, + VARYING_SLOT_VAR15, + VARYING_SLOT_VAR16, + VARYING_SLOT_VAR17, + VARYING_SLOT_VAR18, + VARYING_SLOT_VAR19, + VARYING_SLOT_VAR20, + VARYING_SLOT_VAR21, + VARYING_SLOT_VAR22, + VARYING_SLOT_VAR23, + VARYING_SLOT_VAR24, + VARYING_SLOT_VAR25, + VARYING_SLOT_VAR26, + VARYING_SLOT_VAR27, + VARYING_SLOT_VAR28, + VARYING_SLOT_VAR29, + VARYING_SLOT_VAR30, + VARYING_SLOT_VAR31, } gl_varying_slot; +const char * gl_varying_slot_name(gl_varying_slot slot); /** * Bitflags for varying slots. @@ -376,6 +415,7 @@ typedef enum SYSTEM_VALUE_MAX /**< Number of values */ } gl_system_value; +const char * gl_system_value_name(gl_system_value sysval); /** * The possible interpolation qualifiers that can be applied to a fragment @@ -393,6 +433,8 @@ enum glsl_interp_qualifier INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */ }; +const char * glsl_interp_qualifier_name(enum glsl_interp_qualifier qual); + /** * Fragment program results */ @@ -409,8 +451,19 @@ typedef enum /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] * or ARB_fragment_program fragment.color[n]) color results. If * any are written, FRAG_RESULT_COLOR will not be written. + * FRAG_RESULT_DATA1 and up are simply for the benefit of + * gl_frag_result_name() and not to be construed as an upper bound */ FRAG_RESULT_DATA0 = 4, + FRAG_RESULT_DATA1, + FRAG_RESULT_DATA2, + FRAG_RESULT_DATA3, + FRAG_RESULT_DATA4, + FRAG_RESULT_DATA5, + FRAG_RESULT_DATA6, + FRAG_RESULT_DATA7, } gl_frag_result; +const char * gl_frag_result_name(gl_frag_result result); + #endif /* SHADER_ENUMS_H */ |