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authorChad Versace <[email protected]>2013-01-16 19:49:40 -0800
committerChad Versace <[email protected]>2013-01-24 21:24:07 -0800
commiteac030e38e3cdd4ed4534516e3d3a50c8a372719 (patch)
tree29b81f500914cd9371e10625809f4286048b6a96 /src/glsl
parent1fafd008392d5240dc36d0c72978cef62e21b4b1 (diff)
mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)
Move round_to_even's definition to mesa/main so that _mesa_float_to_half() can use it in order to eliminate rounding bias. In additon to moving the fuction definition, prefix its name with "_mesa", just as all other functions in mesa/main are prefixed. v2: Fix Android build. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/Makefile.am2
-rw-r--r--src/glsl/builtin_compiler/Makefile.am1
-rw-r--r--src/glsl/ir_constant_expression.cpp21
3 files changed, 4 insertions, 20 deletions
diff --git a/src/glsl/Makefile.am b/src/glsl/Makefile.am
index 058d8aed38d..d0e5cd1d05e 100644
--- a/src/glsl/Makefile.am
+++ b/src/glsl/Makefile.am
@@ -52,6 +52,7 @@ check_PROGRAMS = \
tests_uniform_initializer_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
+ $(top_srcdir)/src/mesa/main/imports.c \
$(top_srcdir)/src/mesa/program/prog_hash_table.c\
$(top_srcdir)/src/mesa/program/symbol_table.c \
tests/copy_constant_to_storage_tests.cpp \
@@ -100,6 +101,7 @@ endif
glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
+ $(top_srcdir)/src/mesa/main/imports.c \
$(top_srcdir)/src/mesa/program/prog_hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
diff --git a/src/glsl/builtin_compiler/Makefile.am b/src/glsl/builtin_compiler/Makefile.am
index 1a863b228df..976640822d8 100644
--- a/src/glsl/builtin_compiler/Makefile.am
+++ b/src/glsl/builtin_compiler/Makefile.am
@@ -55,6 +55,7 @@ libglslcore_la_SOURCES = \
builtin_compiler_SOURCES = \
$(top_srcdir)/src/mesa/main/hash_table.c \
+ $(top_srcdir)/src/mesa/main/imports.c \
$(top_srcdir)/src/mesa/program/prog_hash_table.c\
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(BUILTIN_COMPILER_CXX_FILES) \
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp
index 17b54b923a4..76780909a43 100644
--- a/src/glsl/ir_constant_expression.cpp
+++ b/src/glsl/ir_constant_expression.cpp
@@ -40,25 +40,6 @@
#include "glsl_types.h"
#include "program/hash_table.h"
-/* Using C99 rounding functions for roundToEven() implementation is
- * difficult, because round(), rint, and nearbyint() are affected by
- * fesetenv(), which the application may have done for its own
- * purposes. Mesa's IROUND macro is close to what we want, but it
- * rounds away from 0 on n + 0.5.
- */
-static int
-round_to_even(float val)
-{
- int rounded = IROUND(val);
-
- if (val - floor(val) == 0.5) {
- if (rounded % 2 != 0)
- rounded += val > 0 ? -1 : 1;
- }
-
- return rounded;
-}
-
static float
dot(ir_constant *op0, ir_constant *op1)
{
@@ -279,7 +260,7 @@ ir_expression::constant_expression_value(struct hash_table *variable_context)
case ir_unop_round_even:
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = round_to_even(op[0]->value.f[c]);
+ data.f[c] = _mesa_round_to_even(op[0]->value.f[c]);
}
break;