diff options
author | Ian Romanick <[email protected]> | 2011-06-02 12:42:48 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-06-27 14:00:14 -0700 |
commit | d2c6cef18aa37d197eb323a0795969d271d02819 (patch) | |
tree | ad23380797bed3c7c589d7e89a7d4db1b55425d6 /src/glsl | |
parent | c191c87c81deafd3c8e2ea48251c8e0a1cc65253 (diff) |
glsl: Fix depth unbalancing problem in if-statement flattening
Previously, if max_depth were 1, the following code would see the
first if-statement (correctly) not get flattened, but the second
if-statement would (incorrectly) get flattened:
void main()
{
if (a)
gl_Position = vec4(0);
if (b)
gl_Position = vec4(1);
}
This is because the visit_leave(ir_if*) method would not decrement the
depth before returning on the first if-statement.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/lower_if_to_cond_assign.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/lower_if_to_cond_assign.cpp b/src/glsl/lower_if_to_cond_assign.cpp index e3a1065d996..b637eb4fe1d 100644 --- a/src/glsl/lower_if_to_cond_assign.cpp +++ b/src/glsl/lower_if_to_cond_assign.cpp @@ -149,11 +149,9 @@ ir_visitor_status ir_if_to_cond_assign_visitor::visit_leave(ir_if *ir) { /* Only flatten when beyond the GPU's maximum supported nesting depth. */ - if (this->depth <= this->max_depth) + if (this->depth-- <= this->max_depth) return visit_continue; - this->depth--; - bool found_control_flow = false; ir_variable *cond_var; ir_assignment *assign; |