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authorMarek Olšák <[email protected]>2013-05-02 01:22:48 +0200
committerMarek Olšák <[email protected]>2013-05-11 23:44:55 +0200
commitd27d29f1a67babd93091d34aae4c2784a8d62f31 (patch)
tree06a98060fafaffe914009be4b7a3508268e7e0ad /src/glsl
parent5471e3949cb6482f1a6dcb969332f2544a758e46 (diff)
mesa: consolidate definitions of max texture image units
Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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