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authorMarek Olšák <[email protected]>2013-02-27 23:50:15 +0100
committerMarek Olšák <[email protected]>2013-03-01 13:46:32 +0100
commit89e2898e9ecfcf93c337b99542b06892a8e30cbe (patch)
treecc04229ada84b24ff72eeb2969f2a1a8723fe7e6 /src/glsl
parent44f37261fc34763003314245a811cfd21ce6fc87 (diff)
r600g: always map uninitialized buffer range as unsynchronized
Any driver can implement this simple and efficient optimization. Team Fortress 2 hits it always. The DISCARD_RANGE codepath is not even used with TF2 anymore, so we avoid a ton of useless buffer copies. Tested-by: Andreas Boll <[email protected]> NOTE: This is a candidate for the 9.1 branch.
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