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author | Marek Olšák <[email protected]> | 2013-02-27 23:50:15 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-03-01 13:46:32 +0100 |
commit | 89e2898e9ecfcf93c337b99542b06892a8e30cbe (patch) | |
tree | cc04229ada84b24ff72eeb2969f2a1a8723fe7e6 /src/glsl | |
parent | 44f37261fc34763003314245a811cfd21ce6fc87 (diff) |
r600g: always map uninitialized buffer range as unsynchronized
Any driver can implement this simple and efficient optimization.
Team Fortress 2 hits it always. The DISCARD_RANGE codepath is not even used
with TF2 anymore, so we avoid a ton of useless buffer copies.
Tested-by: Andreas Boll <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions