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authorEric Anholt <[email protected]>2012-03-08 13:49:15 -0800
committerEric Anholt <[email protected]>2012-03-15 08:33:54 -0700
commitc5ff9a8b9e3cafb3764e620add2900656c59606b (patch)
treea2f52e99c78adbb65191463547f7354f87910170 /src/glsl
parentac5a5b324335195b5a5ed98775ce442c573e7e1d (diff)
glsl: Hook up the current GLSL 1.30 types and builtins for 1.40.
This gets a basic #version 140 shader compiling. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/builtin_variables.cpp6
-rw-r--r--src/glsl/glsl_types.cpp3
-rw-r--r--src/glsl/linker.cpp2
3 files changed, 10 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index 66b3abdd84c..26deeebdfc1 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -759,6 +759,9 @@ initialize_vs_variables(exec_list *instructions,
case 130:
generate_130_vs_variables(instructions, state);
break;
+ case 140:
+ generate_130_vs_variables(instructions, state);
+ break;
}
if (state->ARB_draw_instanced_enable)
@@ -985,6 +988,9 @@ initialize_fs_variables(exec_list *instructions,
case 130:
generate_130_fs_variables(instructions, state);
break;
+ case 140:
+ generate_130_fs_variables(instructions, state);
+ break;
}
if (state->ARB_shader_stencil_export_enable)
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 1489aae6d89..a3271970482 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -257,6 +257,9 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
case 130:
glsl_type::generate_130_types(state->symbols);
break;
+ case 140:
+ glsl_type::generate_130_types(state->symbols);
+ break;
default:
/* error */
break;
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 82bddb003c3..39169aa10ff 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2175,7 +2175,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* of all shaders must match.
*/
assert(min_version >= 100);
- assert(max_version <= 130);
+ assert(max_version <= 140);
if ((max_version >= 130 || min_version == 100)
&& min_version != max_version) {
linker_error(prog, "all shaders must use same shading "