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author | Luca Barbieri <[email protected]> | 2010-08-23 21:43:11 +0200 |
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committer | Luca Barbieri <[email protected]> | 2010-08-23 21:47:47 +0200 |
commit | c0eb479e0782c063a1a781f81b99a18ef649e9ef (patch) | |
tree | 5079690ced6d76ac2a221e6bbe4c2b89c4199160 /src/glsl | |
parent | bcf7f66a934ebd9c91da90d6e1f9b169c33c746c (diff) |
auxiliary: fix nvfx/nv50 primitive splitting for line loops
s->close_first was on the wrong side of the inequality.
Caught by blender.
Thanks to AndrewR for reporting this.
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions