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author | Jerome Glisse <[email protected]> | 2010-08-23 15:39:39 -0400 |
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committer | Jerome Glisse <[email protected]> | 2010-08-23 15:42:32 -0400 |
commit | bcf7f66a934ebd9c91da90d6e1f9b169c33c746c (patch) | |
tree | 3b6bf92aad60327e309bf9ca0c480e1858ae746d /src/glsl | |
parent | 6355ae2b80a01b1d58824ffeae0c638d917519c0 (diff) |
r600g: export one component per pixel + r7xx uncompression shader
We need to always at least export one component (wether it's depth
or color. Add valid r7xx shader program for depth decompression.
Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions