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authorTimothy Arceri <[email protected]>2016-01-18 11:13:27 +1100
committerEmil Velikov <[email protected]>2016-01-22 11:44:49 +0000
commita15cf952dc8b974e8ce0e27255299376653378b0 (patch)
treee93f20601255fbbdc055b01a72af0ff48b998656 /src/glsl
parentf9763f24addb22b07b961f63c4f57d95767bb3be (diff)
glsl: fix segfault linking subroutine uniform with explicit location
Reviewed-by: Dave Airlie <[email protected]> Cc: "11.0 11.1" [email protected] (cherry picked from commit 50376e0c0e81f80cac6ec77da491241e4ccf57f0)
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/linker.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index bccd4d4d7fd..02295ea2f13 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3134,7 +3134,7 @@ check_explicit_uniform_locations(struct gl_context *ctx,
if (var && (var->data.mode == ir_var_uniform &&
var->data.explicit_location)) {
bool ret;
- if (var->type->is_subroutine())
+ if (var->type->without_array()->is_subroutine())
ret = reserve_subroutine_explicit_locations(prog, sh, var);
else
ret = reserve_explicit_locations(prog, uniform_map, var);