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author | Eric Anholt <[email protected]> | 2015-11-09 09:12:20 -0800 |
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committer | Eric Anholt <[email protected]> | 2015-11-09 19:17:36 -0800 |
commit | 437d7b611972c52fac32cb54038d3b278f66fd5a (patch) | |
tree | d62ad62693542a4f6625569d26c77b22b4e3139b /src/glsl | |
parent | 5980389bbf98b8186ba6a06392d92b82fa9efad3 (diff) |
vc4: Avoid loading undefined (newly-allocated) FBO contents.
Since X has undefined contents in new pixmaps, it will allocate new
textures for an FBO and draw to them without an explicit clear. For
VC4, it's much faster to emit a clear than the load of the actual
undefined memory contents, so just do that instead.
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions