diff options
author | Chad Versace <[email protected]> | 2011-07-27 12:21:27 -0700 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-07-30 07:26:59 -0700 |
commit | 200e4972c1579e8dfaa6f11eee2a7e54baad4852 (patch) | |
tree | aafa7abd84f3c6c41f3d26aca3b5eeb7613f20da /src/glsl | |
parent | 120d71a45cfda1edfa8cd6b1732e209eb98b53d8 (diff) |
glsl: Add method glsl_type::can_implicitly_convert_to()
This method checks if a source type is identical to or can be implicitly
converted to a target type according to the GLSL 1.20 spec, Section 4.1.10
Implicit Conversions.
The following commits use the method for a bugfix:
glsl: Fix implicit conversions in non-constructor function calls
glsl: Fix implicit conversions in array constructors
Note: This is a candidate for the 7.10 and 7.11 branches.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_types.cpp | 16 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 35 |
2 files changed, 51 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index a5e21bbb96c..c94aec0d2da 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -523,3 +523,19 @@ glsl_type::component_slots() const return 0; } } + +bool +glsl_type::can_implicitly_convert_to(const glsl_type *desired) const +{ + if (this == desired) + return true; + + /* There is no conversion among matrix types. */ + if (this->matrix_columns > 1 || desired->matrix_columns > 1) + return false; + + /* int and uint can be converted to float. */ + return desired->is_float() + && this->is_integer() + && this->vector_elements == desired->vector_elements; +} diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index 87f57e7c756..048696693be 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -224,6 +224,41 @@ struct glsl_type { */ unsigned component_slots() const; + /** + * \brief Can this type be implicitly converted to another? + * + * \return True if the types are identical or if this type can be converted + * to \c desired according to Section 4.1.10 of the GLSL spec. + * + * \verbatim + * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10 + * Implicit Conversions: + * + * In some situations, an expression and its type will be implicitly + * converted to a different type. The following table shows all allowed + * implicit conversions: + * + * Type of expression | Can be implicitly converted to + * -------------------------------------------------- + * int float + * uint + * + * ivec2 vec2 + * uvec2 + * + * ivec3 vec3 + * uvec3 + * + * ivec4 vec4 + * uvec4 + * + * There are no implicit array or structure conversions. For example, + * an array of int cannot be implicitly converted to an array of float. + * There are no implicit conversions between signed and unsigned + * integers. + * \endverbatim + */ + bool can_implicitly_convert_to(const glsl_type *desired) const; /** * Query whether or not a type is a scalar (non-vector and non-matrix). |