diff options
author | Jason Ekstrand <[email protected]> | 2015-04-22 09:30:30 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-04-22 16:00:35 -0700 |
commit | 1948880720a631f959c6fa7f5bc533f26619a31a (patch) | |
tree | 396edb692afd666e1a38f4ef8cb2fd1d9f0c11d2 /src/glsl | |
parent | ae3870df7043861632aa553e12cc9284a9aef827 (diff) |
mesa: remove the gl_sl_pragmas structure
This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6f5a27f85b2..a109c4e92d2 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -189,9 +189,6 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) options.MaxUnrollIterations = 32; options.MaxIfDepth = UINT_MAX; - /* Default pragma settings */ - options.DefaultPragmas.Optimize = true; - for (int sh = 0; sh < MESA_SHADER_STAGES; ++sh) memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); } |