diff options
author | Eric Anholt <[email protected]> | 2010-07-20 14:03:35 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-20 14:03:35 -0700 |
commit | f8946699ecfa5bc6566821fb855072bbdbd716b2 (patch) | |
tree | 891821c44e113f52f5c36bcf7e1af24d452afb0a /src/glsl | |
parent | 1245babe0c69846d227a78a11429584433e77a9e (diff) |
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Fixes:
glsl1-built-in constants
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 15 | ||||
-rw-r--r-- | src/glsl/ir_variable.cpp | 38 | ||||
-rw-r--r-- | src/glsl/main.cpp | 19 |
3 files changed, 64 insertions, 8 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 4b28ae118df..fed6e8c823f 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -49,8 +49,21 @@ struct _mesa_glsl_parse_state { * \sa struct gl_constants (in mtypes.h) */ struct { - unsigned MaxDrawBuffers; + /* 1.10 */ + unsigned MaxLights; + unsigned MaxClipPlanes; + unsigned MaxTextureUnits; unsigned MaxTextureCoords; + unsigned MaxVertexAttribs; + unsigned MaxVertexUniformComponents; + unsigned MaxVaryingFloats; + unsigned MaxVertexTextureImageUnits; + unsigned MaxCombinedTextureImageUnits; + unsigned MaxTextureImageUnits; + unsigned MaxFragmentUniformComponents; + + /* ARB_draw_buffers */ + unsigned MaxDrawBuffers; } Const; /** diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index a0b66b77702..4593c181127 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -93,6 +93,16 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions, symtab); } +static void +add_builtin_constant(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + const char *name, int value) +{ + ir_variable *const var = add_variable(name, ir_var_auto, + -1, glsl_type::int_type, + instructions, state->symbols); + var->constant_value = new(var) ir_constant(value); +} static void generate_110_uniforms(exec_list *instructions, @@ -105,12 +115,28 @@ generate_110_uniforms(exec_list *instructions, instructions, state->symbols); } - ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto, - -1, glsl_type::int_type, - instructions, state->symbols); - mtc->constant_value = new(mtc) - ir_constant(int(state->Const.MaxTextureCoords)); - + add_builtin_constant(instructions, state, "gl_MaxLights", + state->Const.MaxLights); + add_builtin_constant(instructions, state, "gl_MaxClipPlanes", + state->Const.MaxClipPlanes); + add_builtin_constant(instructions, state, "gl_MaxTextureUnits", + state->Const.MaxTextureUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureCoords", + state->Const.MaxTextureCoords); + add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", + state->Const.MaxVertexAttribs); + add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents", + state->Const.MaxVertexUniformComponents); + add_builtin_constant(instructions, state, "gl_MaxVaryingFloats", + state->Const.MaxVaryingFloats); + add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", + state->Const.MaxVertexTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", + state->Const.MaxCombinedTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", + state->Const.MaxTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents", + state->Const.MaxFragmentUniformComponents); const glsl_type *const mat4_array_type = glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type, diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 3ae0eebab3c..6b1a01c7046 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -148,9 +148,26 @@ compile_shader(struct gl_shader *shader) memset(&ext, 0, sizeof(ext)); state->extensions = &ext; - state->Const.MaxDrawBuffers = 2; + /* 1.10 minimums. */ + state->Const.MaxLights = 8; + state->Const.MaxClipPlanes = 8; + state->Const.MaxTextureUnits = 2; + + /* More than the 1.10 minimum to appease parser tests taken from + * apps that (hopefully) already checked the number of coords. + */ state->Const.MaxTextureCoords = 4; + state->Const.MaxVertexAttribs = 16; + state->Const.MaxVertexUniformComponents = 512; + state->Const.MaxVaryingFloats = 32; + state->Const.MaxVertexTextureImageUnits = 0; + state->Const.MaxCombinedTextureImageUnits = 2; + state->Const.MaxTextureImageUnits = 2; + state->Const.MaxFragmentUniformComponents = 64; + + state->Const.MaxDrawBuffers = 2; + const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, &ext); |