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authorEric Anholt <[email protected]>2010-07-20 14:03:35 -0700
committerEric Anholt <[email protected]>2010-07-20 14:03:35 -0700
commitf8946699ecfa5bc6566821fb855072bbdbd716b2 (patch)
tree891821c44e113f52f5c36bcf7e1af24d452afb0a /src/glsl
parent1245babe0c69846d227a78a11429584433e77a9e (diff)
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Fixes: glsl1-built-in constants
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.h15
-rw-r--r--src/glsl/ir_variable.cpp38
-rw-r--r--src/glsl/main.cpp19
3 files changed, 64 insertions, 8 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 4b28ae118df..fed6e8c823f 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -49,8 +49,21 @@ struct _mesa_glsl_parse_state {
* \sa struct gl_constants (in mtypes.h)
*/
struct {
- unsigned MaxDrawBuffers;
+ /* 1.10 */
+ unsigned MaxLights;
+ unsigned MaxClipPlanes;
+ unsigned MaxTextureUnits;
unsigned MaxTextureCoords;
+ unsigned MaxVertexAttribs;
+ unsigned MaxVertexUniformComponents;
+ unsigned MaxVaryingFloats;
+ unsigned MaxVertexTextureImageUnits;
+ unsigned MaxCombinedTextureImageUnits;
+ unsigned MaxTextureImageUnits;
+ unsigned MaxFragmentUniformComponents;
+
+ /* ARB_draw_buffers */
+ unsigned MaxDrawBuffers;
} Const;
/**
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index a0b66b77702..4593c181127 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -93,6 +93,16 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
symtab);
}
+static void
+add_builtin_constant(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ const char *name, int value)
+{
+ ir_variable *const var = add_variable(name, ir_var_auto,
+ -1, glsl_type::int_type,
+ instructions, state->symbols);
+ var->constant_value = new(var) ir_constant(value);
+}
static void
generate_110_uniforms(exec_list *instructions,
@@ -105,12 +115,28 @@ generate_110_uniforms(exec_list *instructions,
instructions, state->symbols);
}
- ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto,
- -1, glsl_type::int_type,
- instructions, state->symbols);
- mtc->constant_value = new(mtc)
- ir_constant(int(state->Const.MaxTextureCoords));
-
+ add_builtin_constant(instructions, state, "gl_MaxLights",
+ state->Const.MaxLights);
+ add_builtin_constant(instructions, state, "gl_MaxClipPlanes",
+ state->Const.MaxClipPlanes);
+ add_builtin_constant(instructions, state, "gl_MaxTextureUnits",
+ state->Const.MaxTextureUnits);
+ add_builtin_constant(instructions, state, "gl_MaxTextureCoords",
+ state->Const.MaxTextureCoords);
+ add_builtin_constant(instructions, state, "gl_MaxVertexAttribs",
+ state->Const.MaxVertexAttribs);
+ add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents",
+ state->Const.MaxVertexUniformComponents);
+ add_builtin_constant(instructions, state, "gl_MaxVaryingFloats",
+ state->Const.MaxVaryingFloats);
+ add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits",
+ state->Const.MaxVertexTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits",
+ state->Const.MaxCombinedTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits",
+ state->Const.MaxTextureImageUnits);
+ add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents",
+ state->Const.MaxFragmentUniformComponents);
const glsl_type *const mat4_array_type =
glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type,
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 3ae0eebab3c..6b1a01c7046 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -148,9 +148,26 @@ compile_shader(struct gl_shader *shader)
memset(&ext, 0, sizeof(ext));
state->extensions = &ext;
- state->Const.MaxDrawBuffers = 2;
+ /* 1.10 minimums. */
+ state->Const.MaxLights = 8;
+ state->Const.MaxClipPlanes = 8;
+ state->Const.MaxTextureUnits = 2;
+
+ /* More than the 1.10 minimum to appease parser tests taken from
+ * apps that (hopefully) already checked the number of coords.
+ */
state->Const.MaxTextureCoords = 4;
+ state->Const.MaxVertexAttribs = 16;
+ state->Const.MaxVertexUniformComponents = 512;
+ state->Const.MaxVaryingFloats = 32;
+ state->Const.MaxVertexTextureImageUnits = 0;
+ state->Const.MaxCombinedTextureImageUnits = 2;
+ state->Const.MaxTextureImageUnits = 2;
+ state->Const.MaxFragmentUniformComponents = 64;
+
+ state->Const.MaxDrawBuffers = 2;
+
const char *source = shader->Source;
state->error = preprocess(state, &source, &state->info_log, &ext);