diff options
author | Chad Versace <[email protected]> | 2011-01-27 01:40:31 -0800 |
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committer | Chad Versace <[email protected]> | 2011-01-26 16:37:45 -0800 |
commit | addae33d6b8574971b82283ab890524480054a1d (patch) | |
tree | 1f99ad494c12d4437636e5ade2fd482902339526 /src/glsl | |
parent | bc04d244f5a86fd7085e3d648949413e2d2ec797 (diff) |
glsl: Raise linking error if gl_FragDepth layout is inconsistent
From the AMD_conservative_depth spec:
If gl_FragDepth is redeclared in any fragment shader in a program, it
must be redeclared in all fragment shaders in that program that have
static assignments to gl_FragDepth. All redeclarations of gl_FragDepth in
all fragment shaders in a single program must have the same set of
qualifiers.
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index bf7a56353ad..4332338df8e 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -382,6 +382,32 @@ cross_validate_globals(struct gl_shader_program *prog, existing->explicit_location = true; } + /* Validate layout qualifiers for gl_FragDepth. + * + * From the AMD_conservative_depth spec: + * "If gl_FragDepth is redeclared in any fragment shader in + * a program, it must be redeclared in all fragment shaders in that + * program that have static assignments to gl_FragDepth. All + * redeclarations of gl_FragDepth in all fragment shaders in + * a single program must have the same set of qualifiers." + */ + if (strcmp(var->name, "gl_FragDepth") == 0) { + bool layout_declared = var->depth_layout != ir_depth_layout_none; + bool layout_differs = var->depth_layout != existing->depth_layout; + if (layout_declared && layout_differs) { + linker_error_printf(prog, + "All redeclarations of gl_FragDepth in all fragment shaders " + "in a single program must have the same set of qualifiers."); + } + if (var->used && layout_differs) { + linker_error_printf(prog, + "If gl_FragDepth is redeclared with a layout qualifier in" + "any fragment shader, it must be redeclared with the same" + "layout qualifier in all fragment shaders that have" + "assignments to gl_FragDepth"); + } + } + /* FINISHME: Handle non-constant initializers. */ if (var->constant_value != NULL) { |