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authorEmil Velikov <[email protected]>2015-11-27 13:12:59 +0000
committerEmil Velikov <[email protected]>2015-11-29 14:41:40 +0000
commitd37ebed470c6c37abfc6fe42079bff027ff58e9d (patch)
tree5fe33072a86946b076a999821d7c9510adc3b6eb /src/glsl
parente714c971aea25323579d34d953bb597a5981bafd (diff)
mesa: remove len argument from _mesa_shader_debug()
There was only a single user which was using strlen(buf). As this function is not user facing (i.e. we don't need to feed back original length via a callback), we can simplify things. Suggested-by: Timothy Arceri <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/glsl/standalone_scaffolding.cpp2
-rw-r--r--src/glsl/standalone_scaffolding.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 71389252743..29cf0c633be 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -477,7 +477,7 @@ _mesa_glsl_msg(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
struct gl_context *ctx = state->ctx;
/* Report the error via GL_ARB_debug_output. */
- _mesa_shader_debug(ctx, type, &msg_id, msg, strlen(msg));
+ _mesa_shader_debug(ctx, type, &msg_id, msg);
ralloc_strcat(&state->info_log, "\n");
}
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index f3e34c6ff05..1f69d0dbd2a 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -63,7 +63,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
void
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
- const char *, int)
+ const char *)
{
}
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h
index a9ca5e4e3d3..f853a187bf4 100644
--- a/src/glsl/standalone_scaffolding.h
+++ b/src/glsl/standalone_scaffolding.h
@@ -52,7 +52,7 @@ _mesa_clear_shader_program_data(struct gl_shader_program *);
extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
- const char *msg, int len);
+ const char *msg);
static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)