summaryrefslogtreecommitdiffstats
path: root/src/glsl
diff options
context:
space:
mode:
authorPaul Berry <[email protected]>2014-01-07 11:40:00 -0800
committerPaul Berry <[email protected]>2014-01-08 07:32:14 -0800
commit31ec2f83385c4f13c9c8831a90db982883bbedcd (patch)
tree2dffd8b0cbca147cf0e0ae437962f55b712d2975 /src/glsl
parentacfc58a7e593cdb377527c8b84e2fd9bf5906079 (diff)
mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.cpp29
-rw-r--r--src/glsl/glsl_parser_extras.h3
2 files changed, 0 insertions, 32 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index ce8279f7b54..fe29dddceb2 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -329,35 +329,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
}
}
-extern "C" {
-
-/**
- * Translate a GLenum to a short shader stage name for debug printouts and
- * error messages.
- *
- * It recognizes the PROGRAM variants of the names so it can be used
- * with a struct gl_program->Target, not just a struct
- * gl_shader->Type.
- */
-const char *
-_mesa_progshader_enum_to_string(GLenum type)
-{
- switch (type) {
- case GL_VERTEX_SHADER:
- case GL_VERTEX_PROGRAM_ARB:
- return "vertex";
- case GL_FRAGMENT_SHADER:
- case GL_FRAGMENT_PROGRAM_ARB:
- return "fragment";
- case GL_GEOMETRY_SHADER:
- return "geometry";
- default:
- assert(!"Should not get here.");
- return "unknown";
- }
-}
-
-} /* extern "C" */
/**
* Translate a gl_shader_stage to a short shader stage name for debug
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 6572488e033..2444a96ce6c 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -440,9 +440,6 @@ extern "C" {
extern const char *
_mesa_shader_stage_to_string(unsigned stage);
-extern const char *
-_mesa_progshader_enum_to_string(GLenum type);
-
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);