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authorAras Pranckevicius <[email protected]>2014-08-13 20:40:05 +0300
committerMatt Turner <[email protected]>2014-08-14 09:40:33 -0700
commit2b837576eb47eeb25f381c534a8bbccda0ee4c89 (patch)
treeed9a4fce1983cbcc1fdad0f52c21d58a82c7d8c1 /src/glsl
parent088106fa798adf43b7965c2d1861d2905c63d062 (diff)
glsl: Fixed vectorize pass vs. texture lookups.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82574 Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/opt_vectorize.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/glsl/opt_vectorize.cpp b/src/glsl/opt_vectorize.cpp
index 28534a86ade..2f71a83583b 100644
--- a/src/glsl/opt_vectorize.cpp
+++ b/src/glsl/opt_vectorize.cpp
@@ -86,6 +86,7 @@ public:
virtual ir_visitor_status visit_enter(ir_expression *);
virtual ir_visitor_status visit_enter(ir_if *);
virtual ir_visitor_status visit_enter(ir_loop *);
+ virtual ir_visitor_status visit_enter(ir_texture *);
virtual ir_visitor_status visit_leave(ir_assignment *);
@@ -352,6 +353,18 @@ ir_vectorize_visitor::visit_enter(ir_loop *ir)
}
/**
+ * Upon entering an ir_texture, remove the current assignment from
+ * further consideration. Vectorizing multiple texture lookups into one
+ * is wrong.
+ */
+ir_visitor_status
+ir_vectorize_visitor::visit_enter(ir_texture *)
+{
+ this->current_assignment = NULL;
+ return visit_continue_with_parent;
+}
+
+/**
* Upon leaving an ir_assignment, save a pointer to it in ::assignment[] if
* the swizzle mask(s) found were appropriate. Also save a pointer in
* ::last_assignment so that we can compare future assignments with it.