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authorJason Ekstrand <[email protected]>2015-09-09 14:47:28 -0700
committerJason Ekstrand <[email protected]>2015-09-15 11:13:48 -0700
commit2b2f1f16a04dfba4e02a7f331befb5bd94d4a1be (patch)
tree0a88f0f484913cc2d84c40b954c374b56e761976 /src/glsl
parentc951bb83056724df02ba7e6fe2dfa720c0f45c1f (diff)
nir/lower_vec_to_movs: Get rid of start_idx and swizzle compacting
Previously, we did this thing with keeping track of a separate start_idx which was different from the iteration variable. I think this was a relic of the way that GLSL IR implements writemasks. In NIR, if a given bit in the writemask is unset then that channel is just "unused", not missing. In particular, a vec4 operation with a writemask of 0xd will use sources 0, 2, and 3 and leave source 1 alone. We can simplify things a good deal (and make them correct) by removing this "compacting" step. Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/nir_lower_vec_to_movs.c33
1 files changed, 13 insertions, 20 deletions
diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
index 993a1082f96..29dd0ca7235 100644
--- a/src/glsl/nir/nir_lower_vec_to_movs.c
+++ b/src/glsl/nir/nir_lower_vec_to_movs.c
@@ -53,29 +53,25 @@ src_matches_dest_reg(nir_dest *dest, nir_src *src)
* which ones have been processed.
*/
static unsigned
-insert_mov(nir_alu_instr *vec, unsigned start_channel,
- unsigned start_src_idx, nir_shader *shader)
+insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
{
- unsigned src_idx = start_src_idx;
- assert(src_idx < nir_op_infos[vec->op].num_inputs);
+ assert(start_idx < nir_op_infos[vec->op].num_inputs);
nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
- nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mov);
+ nir_alu_src_copy(&mov->src[0], &vec->src[start_idx], mov);
nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
- mov->dest.write_mask = (1u << start_channel);
- mov->src[0].swizzle[start_channel] = vec->src[src_idx].swizzle[0];
- src_idx++;
+ mov->dest.write_mask = (1u << start_idx);
+ mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
- for (unsigned i = start_channel + 1; i < 4; i++) {
+ for (unsigned i = start_idx + 1; i < 4; i++) {
if (!(vec->dest.write_mask & (1 << i)))
continue;
- if (nir_srcs_equal(vec->src[src_idx].src, vec->src[start_src_idx].src)) {
+ if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src)) {
mov->dest.write_mask |= (1 << i);
- mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
+ mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
}
- src_idx++;
}
nir_instr_insert_before(&vec->instr, &mov->instr);
@@ -121,26 +117,23 @@ lower_vec_to_movs_block(nir_block *block, void *void_impl)
* destination reg, in case other values we're populating in the dest
* might overwrite them.
*/
- for (unsigned i = 0, src_idx = 0; i < 4; i++) {
+ for (unsigned i = 0; i < 4; i++) {
if (!(vec->dest.write_mask & (1 << i)))
continue;
- if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
- finished_write_mask |= insert_mov(vec, i, src_idx, shader);
+ if (src_matches_dest_reg(&vec->dest.dest, &vec->src[i].src)) {
+ finished_write_mask |= insert_mov(vec, i, shader);
break;
}
- src_idx++;
}
/* Now, emit MOVs for all the other src channels. */
- for (unsigned i = 0, src_idx = 0; i < 4; i++) {
+ for (unsigned i = 0; i < 4; i++) {
if (!(vec->dest.write_mask & (1 << i)))
continue;
if (!(finished_write_mask & (1 << i)))
- finished_write_mask |= insert_mov(vec, i, src_idx, shader);
-
- src_idx++;
+ finished_write_mask |= insert_mov(vec, i, shader);
}
nir_instr_remove(&vec->instr);