diff options
author | Eric Anholt <[email protected]> | 2011-10-18 17:17:28 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-10-24 13:43:02 -0700 |
commit | cc4ddc3a1e4bbe5fccd03b39b3590368be8c172f (patch) | |
tree | 91efafd1cb0fa971bf21a87849238b5837995665 /src/glsl | |
parent | 2ecfa88548c6b3135101ae9b5a2ae83b1cef8784 (diff) |
glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
A driver trying to set up builtin uniforms is faced with a problem:
How do I walk the ir_variable structure (representing an array of
structs, or array of matrices, or struct, or whatever), and set up
driver structures so that dereference of that uniform gets the
corresponding ParameterValues[] entry. The rule in general is that
each corresponding vector-sized field of an array of structs is one
builtin uniform state slot. i965 relied on another invariant: each
state slot has a number of unique channel swizzles corresponding to
the number of elements in the field's vector, to avoid needing to walk
the glsl_type in parallel to get at vector_elements.
All of the builtin uniforms followed this behavior, except for
gl_NormalMatrix. That's a mat3 (so 3 vec3s), but it was swizzled as 3
vec4s.
Fixes piglit glsl-fs-normalmatrix.
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ir_variable.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index b5c575d5092..8337e15b889 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -232,11 +232,11 @@ MATRIX(gl_TextureMatrixInverseTranspose, static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = { { NULL, { STATE_MODELVIEW_MATRIX, 0, 0, 0, STATE_MATRIX_INVERSE}, - SWIZZLE_XYZW }, + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) }, { NULL, { STATE_MODELVIEW_MATRIX, 0, 1, 1, STATE_MATRIX_INVERSE}, - SWIZZLE_XYZW }, + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) }, { NULL, { STATE_MODELVIEW_MATRIX, 0, 2, 2, STATE_MATRIX_INVERSE}, - SWIZZLE_XYZW }, + MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_Z) }, }; #undef MATRIX |