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authorKenneth Graunke <[email protected]>2015-04-07 17:13:45 -0700
committerKenneth Graunke <[email protected]>2015-04-11 11:39:48 -0700
commitb3e286c4575bf6af343c1a03471fd876cdfb5c43 (patch)
tree4934c1751fae5ca735d359eeaf573a749c5b784e /src/glsl
parentf41f07f685e7f585e433b5fd1fadf602e74f0f1e (diff)
nir: Store num_direct_uniforms in the nir_shader.
Storing this here is pretty sketchy - I don't know if any driver other than i965 will want to use it. But this will make it a lot easier to generate NIR code at link time. We'll probably rework it anyway. (Ian suggested making nir_assign_var_locations_scalar_direct_first simply modify the nir_shader's fields, rather than passing pointers to them. If this stays long term, we should do that. But Jason and I suspect we'll be reworking this area again in the near future.) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/nir.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 653123780ff..2d1d870b1f8 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1431,6 +1431,9 @@ typedef struct nir_shader {
* access plus one
*/
unsigned num_inputs, num_uniforms, num_outputs;
+
+ /** the number of uniforms that are only accessed directly */
+ unsigned num_direct_uniforms;
} nir_shader;
#define nir_foreach_overload(shader, overload) \