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authorKenneth Graunke <[email protected]>2015-11-03 00:31:22 -0800
committerJason Ekstrand <[email protected]>2015-11-18 12:28:32 -0800
commit9ff71b649b4b3808a9e17ce69743c6037fd6603c (patch)
tree43664cd40ec6c9edb84b72a59cae59cd6d90797a /src/glsl
parent7bc097899924f40140981567c7bb52297dd801f2 (diff)
i965/nir: Validate that NIR passes call nir_metadata_preserve().
Failing to call nir_metadata_preserve() can have nasty consequences: some pass breaks dominance information, but leaves it marked as valid, causing some subsequent pass to go haywire and probably crash. This pass adds a simple validation mechanism to ensure passes handle this properly. We add a new bogus metadata flag that isn't used for anything in particular, set it before each pass, and ensure it *isn't* still set after the pass. nir_metadata_preserve will reset the flag, so correct passes will work, and bad passes will assert fail. (I would have made these functions static inline, but nir.h is included in C++, so we can't bit-or enums without lots of casting...) Thanks to Dylan Baker for the idea. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/nir.h5
-rw-r--r--src/glsl/nir/nir_metadata.c36
2 files changed, 41 insertions, 0 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 3d65128e751..7eccebe76c6 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1312,6 +1312,7 @@ typedef enum {
nir_metadata_block_index = 0x1,
nir_metadata_dominance = 0x2,
nir_metadata_live_ssa_defs = 0x4,
+ nir_metadata_not_properly_reset = 0x8,
} nir_metadata;
typedef struct {
@@ -1891,8 +1892,12 @@ void nir_print_instr(const nir_instr *instr, FILE *fp);
#ifdef DEBUG
void nir_validate_shader(nir_shader *shader);
+void nir_metadata_set_validation_flag(nir_shader *shader);
+void nir_metadata_check_validation_flag(nir_shader *shader);
#else
static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
+static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
+static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
#endif /* DEBUG */
void nir_calc_dominance_impl(nir_function_impl *impl);
diff --git a/src/glsl/nir/nir_metadata.c b/src/glsl/nir/nir_metadata.c
index 6de981f430f..d5324b35a78 100644
--- a/src/glsl/nir/nir_metadata.c
+++ b/src/glsl/nir/nir_metadata.c
@@ -52,3 +52,39 @@ nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved)
{
impl->valid_metadata &= preserved;
}
+
+#ifdef DEBUG
+/**
+ * Make sure passes properly invalidate metadata (part 1).
+ *
+ * Call this before running a pass to set a bogus metadata flag, which will
+ * only be preserved if the pass forgets to call nir_metadata_preserve().
+ */
+void
+nir_metadata_set_validation_flag(nir_shader *shader)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl) {
+ overload->impl->valid_metadata |= nir_metadata_not_properly_reset;
+ }
+ }
+}
+
+/**
+ * Make sure passes properly invalidate metadata (part 2).
+ *
+ * Call this after a pass makes progress to verify that the bogus metadata set by
+ * the earlier function was properly thrown away. Note that passes may not call
+ * nir_metadata_preserve() if they don't actually make any changes at all.
+ */
+void
+nir_metadata_check_validation_flag(nir_shader *shader)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl) {
+ assert(!(overload->impl->valid_metadata &
+ nir_metadata_not_properly_reset));
+ }
+ }
+}
+#endif