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authorSinclair Yeh <[email protected]>2015-12-09 15:05:49 -0800
committerBrian Paul <[email protected]>2016-01-06 16:03:33 -0700
commit9ccc716534af17937a572330ba6608819e31997c (patch)
treea86ab83da0c929badd0ebcad9ad6eeaeb9720992 /src/glsl
parentb074a5b02de3dc0e2d0cbb6b9154673153b29525 (diff)
svga: allow preemptive flushing on DMA, update, and readback commands
The existing code effectively turns off preemptive flushing for all but the regions used for draws. This turns out to be overly restrictive as some memory regions, e.g. GMR, may never get a draw when used as a DMA upload staging area, causing problems for apps that upload a large amount of textures, e.g. Unigine Heaven. This patch fixes the Unigine Heaven memory allocation error and has been verified to not cause a regression in the previous extended retina display issue. Reviewed-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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