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authorMatt Turner <[email protected]>2014-06-09 22:44:56 -0700
committerMatt Turner <[email protected]>2014-06-10 13:05:50 -0700
commit5f90f2ee5938bc74f6291bf82327d71e42399fec (patch)
tree74179178aff63d4c1a1bef57f2fdf15b2eb2f684 /src/glsl
parentcb5a0e59cf49421571563cd3afc0bfe0d4ee2aa8 (diff)
glsl: Move definition of exec_list member functions out of the struct.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/list.h235
1 files changed, 127 insertions, 108 deletions
diff --git a/src/glsl/list.h b/src/glsl/list.h
index 6216855a1d3..205dc91ef21 100644
--- a/src/glsl/list.h
+++ b/src/glsl/list.h
@@ -242,75 +242,19 @@ struct exec_list {
make_empty();
}
- void make_empty()
- {
- head = (exec_node *) & tail;
- tail = NULL;
- tail_pred = (exec_node *) & head;
- }
-
- bool is_empty() const
- {
- /* There are three ways to test whether a list is empty or not.
- *
- * - Check to see if the \c head points to the \c tail.
- * - Check to see if the \c tail_pred points to the \c head.
- * - Check to see if the \c head is the sentinel node by test whether its
- * \c next pointer is \c NULL.
- *
- * The first two methods tend to generate better code on modern systems
- * because they save a pointer dereference.
- */
- return head == (exec_node *) &tail;
- }
-
- const exec_node *get_head() const
- {
- return !is_empty() ? head : NULL;
- }
-
- exec_node *get_head()
- {
- return !is_empty() ? head : NULL;
- }
+ void make_empty();
- const exec_node *get_tail() const
- {
- return !is_empty() ? tail_pred : NULL;
- }
+ bool is_empty() const;
- exec_node *get_tail()
- {
- return !is_empty() ? tail_pred : NULL;
- }
+ const exec_node *get_head() const;
+ exec_node *get_head();
- void push_head(exec_node *n)
- {
- n->next = head;
- n->prev = (exec_node *) &head;
+ const exec_node *get_tail() const;
+ exec_node *get_tail();
- n->next->prev = n;
- head = n;
- }
-
- void push_tail(exec_node *n)
- {
- n->next = (exec_node *) &tail;
- n->prev = tail_pred;
-
- n->prev->next = n;
- tail_pred = n;
- }
-
- void push_degenerate_list_at_head(exec_node *n)
- {
- assert(n->prev->next == n);
-
- n->prev->next = head;
- head->prev = n->prev;
- n->prev = (exec_node *) &head;
- head = n;
- }
+ void push_head(exec_node *n);
+ void push_tail(exec_node *n);
+ void push_degenerate_list_at_head(exec_node *n);
/**
* Remove the first node from a list and return it
@@ -320,62 +264,137 @@ struct exec_list {
*
* \sa exec_list::get_head
*/
- exec_node *pop_head()
- {
- exec_node *const n = this->get_head();
- if (n != NULL)
- n->remove();
-
- return n;
- }
+ exec_node *pop_head();
/**
* Move all of the nodes from this list to the target list
*/
- void move_nodes_to(exec_list *target)
- {
- if (is_empty()) {
- target->make_empty();
- } else {
- target->head = head;
- target->tail = NULL;
- target->tail_pred = tail_pred;
-
- target->head->prev = (exec_node *) &target->head;
- target->tail_pred->next = (exec_node *) &target->tail;
-
- make_empty();
- }
- }
+ void move_nodes_to(exec_list *target);
/**
* Append all nodes from the source list to the target list
*/
- void
- append_list(exec_list *source)
- {
- if (source->is_empty())
- return;
-
- /* Link the first node of the source with the last node of the target list.
- */
- this->tail_pred->next = source->head;
- source->head->prev = this->tail_pred;
-
- /* Make the tail of the source list be the tail of the target list.
- */
- this->tail_pred = source->tail_pred;
- this->tail_pred->next = (exec_node *) &this->tail;
-
- /* Make the source list empty for good measure.
- */
- source->make_empty();
- }
+ void append_list(exec_list *source);
#endif
};
#ifdef __cplusplus
+inline void exec_list::make_empty()
+{
+ head = (exec_node *) & tail;
+ tail = NULL;
+ tail_pred = (exec_node *) & head;
+}
+
+inline bool exec_list::is_empty() const
+{
+ /* There are three ways to test whether a list is empty or not.
+ *
+ * - Check to see if the \c head points to the \c tail.
+ * - Check to see if the \c tail_pred points to the \c head.
+ * - Check to see if the \c head is the sentinel node by test whether its
+ * \c next pointer is \c NULL.
+ *
+ * The first two methods tend to generate better code on modern systems
+ * because they save a pointer dereference.
+ */
+ return head == (exec_node *) &tail;
+}
+
+inline const exec_node *exec_list::get_head() const
+{
+ return !is_empty() ? head : NULL;
+}
+
+inline exec_node *exec_list::get_head()
+{
+ return !is_empty() ? head : NULL;
+}
+
+inline const exec_node *exec_list::get_tail() const
+{
+ return !is_empty() ? tail_pred : NULL;
+}
+
+inline exec_node *exec_list::get_tail()
+{
+ return !is_empty() ? tail_pred : NULL;
+}
+
+inline void exec_list::push_head(exec_node *n)
+{
+ n->next = head;
+ n->prev = (exec_node *) &head;
+
+ n->next->prev = n;
+ head = n;
+}
+
+inline void exec_list::push_tail(exec_node *n)
+{
+ n->next = (exec_node *) &tail;
+ n->prev = tail_pred;
+
+ n->prev->next = n;
+ tail_pred = n;
+}
+
+inline void exec_list::push_degenerate_list_at_head(exec_node *n)
+{
+ assert(n->prev->next == n);
+
+ n->prev->next = head;
+ head->prev = n->prev;
+ n->prev = (exec_node *) &head;
+ head = n;
+}
+
+inline exec_node *exec_list::pop_head()
+{
+ exec_node *const n = this->get_head();
+ if (n != NULL)
+ n->remove();
+
+ return n;
+}
+
+inline void exec_list::move_nodes_to(exec_list *target)
+{
+ if (is_empty()) {
+ target->make_empty();
+ } else {
+ target->head = head;
+ target->tail = NULL;
+ target->tail_pred = tail_pred;
+
+ target->head->prev = (exec_node *) &target->head;
+ target->tail_pred->next = (exec_node *) &target->tail;
+
+ make_empty();
+ }
+}
+
+inline void exec_list::append_list(exec_list *source)
+{
+ if (source->is_empty())
+ return;
+
+ /* Link the first node of the source with the last node of the target list.
+ */
+ this->tail_pred->next = source->head;
+ source->head->prev = this->tail_pred;
+
+ /* Make the tail of the source list be the tail of the target list.
+ */
+ this->tail_pred = source->tail_pred;
+ this->tail_pred->next = (exec_node *) &this->tail;
+
+ /* Make the source list empty for good measure.
+ */
+ source->make_empty();
+}
+
inline void exec_node::insert_before(exec_list *before)
{
if (before->is_empty())