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authorChad Versace <[email protected]>2011-06-16 14:12:54 -0700
committerChad Versace <[email protected]>2011-06-21 11:21:57 -0700
commit39d0e3632a4ccb10f2ce6578151e854ba52d3c0e (patch)
tree61656ec849d067bd7452d29e4369e61c85d7eaf7 /src/glsl
parent23ed3b90c7f9056182307f9a69a56f748da331a3 (diff)
intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil buffers
Add the following fields: intel_renderbuffer.wrapped_depth; intel_renderbuffer.wrapped_stencil If the intel_context is using separate stencil and the renderbuffer has a packed depth/stencil format, then wrapped_depth and wrapped_stencil are the real renderbuffers. Alter the following functions to accomodate the wrapped buffers: intel_delete_renderbuffer intel_draw_buffer intel_get_renderbuffer intel_renderbuffer_map intel_renderbuffer_unmap Subsequent commits allocate renderbuffer storage for wrapped_depth and wrapped_stencil. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
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