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author | Chad Versace <[email protected]> | 2011-06-16 14:12:54 -0700 |
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committer | Chad Versace <[email protected]> | 2011-06-21 11:21:57 -0700 |
commit | 39d0e3632a4ccb10f2ce6578151e854ba52d3c0e (patch) | |
tree | 61656ec849d067bd7452d29e4369e61c85d7eaf7 /src/glsl | |
parent | 23ed3b90c7f9056182307f9a69a56f748da331a3 (diff) |
intel: Add fields to intel_renderbuffer for unwrapping packed depth/stencil buffers
Add the following fields:
intel_renderbuffer.wrapped_depth;
intel_renderbuffer.wrapped_stencil
If the intel_context is using separate stencil and the renderbuffer has
a packed depth/stencil format, then wrapped_depth and wrapped_stencil are
the real renderbuffers.
Alter the following functions to accomodate the wrapped buffers:
intel_delete_renderbuffer
intel_draw_buffer
intel_get_renderbuffer
intel_renderbuffer_map
intel_renderbuffer_unmap
Subsequent commits allocate renderbuffer storage for wrapped_depth and
wrapped_stencil.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions