diff options
author | Kenneth Graunke <[email protected]> | 2010-11-17 12:50:35 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2010-11-17 12:50:35 -0800 |
commit | d719bf8fb4b8f511fbb00dd990fb644efc510c0e (patch) | |
tree | e5a42a02ac347314385a4a86bf42408681e13fc0 /src/glsl | |
parent | 778917069c34971d12c6704a53bcbd6416ddf9ab (diff) |
glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
This is really supposed to be defined only if the driver supports highp
in the fragment shader - but all of our current ES2 implementations do.
So, just define it. In the future, we'll need to add a flag to
gl_context and only define the macro if the flag is set.
"Fixes" freedesktop.org bug #31673.
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index b69035a410a..8475e08f00c 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -320,7 +320,12 @@ control_line: if ($2 == 100) add_builtin_define (parser, "GL_ES", 1); - if ($2 >= 130) + /* Currently, all ES2 implementations support highp in the + * fragment shader, so we always define this macro in ES2. + * If we ever get a driver that doesn't support highp, we'll + * need to add a flag to the gl_context and check that here. + */ + if ($2 >= 130 || $2 == 100) add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1); glcpp_printf(parser->output, "#version %" PRIiMAX, $2); |