diff options
author | Ian Romanick <[email protected]> | 2014-03-26 11:43:32 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:10 -0700 |
commit | 507b875cf50ce1743403a084f5bc5f5fac0ca22e (patch) | |
tree | 4149f95a7f1c0b5aff133f0d1671ec265a2240f2 /src/glsl | |
parent | fb615feafb848bbccbdb751f552263bd32a37d82 (diff) |
glsl: Sort the list of extensions
ARB, OES, then everything else. If there's ever a KHR shading language
extension, it should go between ARB and OES.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 52 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 95 |
2 files changed, 85 insertions, 62 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 7dc9c71fd50..d7352a7d66d 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -506,40 +506,52 @@ struct _mesa_glsl_extension { static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* API availability */ /* name GL ES supported flag */ + + /* ARB extensions go here, sorted alphabetically. + */ EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays), + EXT(ARB_compute_shader, true, false, ARB_compute_shader), EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), EXT(ARB_draw_buffers, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), - EXT(ARB_texture_rectangle, true, false, dummy_true), - EXT(EXT_texture_array, true, false, EXT_texture_array), + EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(ARB_sample_shading, true, false, ARB_sample_shading), EXT(ARB_separate_shader_objects, true, false, dummy_true), - EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), - EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), - EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), - EXT(OES_texture_3D, false, true, EXT_texture3D), - EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), - EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), - EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), - EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), - EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), + EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), + EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), + EXT(ARB_texture_gather, true, false, ARB_texture_gather), EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels), EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), - EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(ARB_texture_rectangle, true, false, dummy_true), + EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), + EXT(ARB_viewport_array, true, false, ARB_viewport_array), + + /* KHR extensions go here, sorted alphabetically. + */ + + /* OES extensions go here, sorted alphabetically. + */ + EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), + EXT(OES_texture_3D, false, true, EXT_texture3D), + + /* All other extensions go here, sorted alphabetically. + */ + EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), + EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(AMD_shader_trinary_minmax, true, false, dummy_true), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), - EXT(ARB_texture_gather, true, false, ARB_texture_gather), - EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), - EXT(ARB_sample_shading, true, false, ARB_sample_shading), - EXT(AMD_shader_trinary_minmax, true, false, dummy_true), - EXT(ARB_viewport_array, true, false, ARB_viewport_array), - EXT(ARB_compute_shader, true, false, ARB_compute_shader), - EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), + EXT(EXT_texture_array, true, false, EXT_texture_array), }; #undef EXT diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 2e105740346..725ee62ab21 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -349,8 +349,14 @@ struct _mesa_glsl_parse_state { * \name Enable bits for GLSL extensions */ /*@{*/ + /* ARB extensions go here, sorted alphabetically. + */ bool ARB_arrays_of_arrays_enable; bool ARB_arrays_of_arrays_warn; + bool ARB_compute_shader_enable; + bool ARB_compute_shader_warn; + bool ARB_conservative_depth_enable; + bool ARB_conservative_depth_warn; bool ARB_draw_buffers_enable; bool ARB_draw_buffers_warn; bool ARB_draw_instanced_enable; @@ -359,64 +365,69 @@ struct _mesa_glsl_parse_state { bool ARB_explicit_attrib_location_warn; bool ARB_fragment_coord_conventions_enable; bool ARB_fragment_coord_conventions_warn; - bool ARB_texture_rectangle_enable; - bool ARB_texture_rectangle_warn; - bool ARB_texture_gather_enable; - bool ARB_texture_gather_warn; - bool EXT_texture_array_enable; - bool EXT_texture_array_warn; + bool ARB_gpu_shader5_enable; + bool ARB_gpu_shader5_warn; + bool ARB_sample_shading_enable; + bool ARB_sample_shading_warn; bool ARB_separate_shader_objects_enable; bool ARB_separate_shader_objects_warn; - bool ARB_shader_texture_lod_enable; - bool ARB_shader_texture_lod_warn; - bool ARB_shader_stencil_export_enable; - bool ARB_shader_stencil_export_warn; - bool AMD_conservative_depth_enable; - bool AMD_conservative_depth_warn; - bool ARB_conservative_depth_enable; - bool ARB_conservative_depth_warn; - bool AMD_shader_stencil_export_enable; - bool AMD_shader_stencil_export_warn; - bool OES_texture_3D_enable; - bool OES_texture_3D_warn; - bool OES_EGL_image_external_enable; - bool OES_EGL_image_external_warn; + bool ARB_shader_atomic_counters_enable; + bool ARB_shader_atomic_counters_warn; bool ARB_shader_bit_encoding_enable; bool ARB_shader_bit_encoding_warn; - bool ARB_uniform_buffer_object_enable; - bool ARB_uniform_buffer_object_warn; - bool OES_standard_derivatives_enable; - bool OES_standard_derivatives_warn; - bool ARB_texture_cube_map_array_enable; - bool ARB_texture_cube_map_array_warn; + bool ARB_shader_image_load_store_enable; + bool ARB_shader_image_load_store_warn; + bool ARB_shader_stencil_export_enable; + bool ARB_shader_stencil_export_warn; + bool ARB_shader_texture_lod_enable; + bool ARB_shader_texture_lod_warn; + bool ARB_shading_language_420pack_enable; + bool ARB_shading_language_420pack_warn; bool ARB_shading_language_packing_enable; bool ARB_shading_language_packing_warn; + bool ARB_texture_cube_map_array_enable; + bool ARB_texture_cube_map_array_warn; + bool ARB_texture_gather_enable; + bool ARB_texture_gather_warn; bool ARB_texture_multisample_enable; bool ARB_texture_multisample_warn; bool ARB_texture_query_levels_enable; bool ARB_texture_query_levels_warn; bool ARB_texture_query_lod_enable; bool ARB_texture_query_lod_warn; - bool ARB_gpu_shader5_enable; - bool ARB_gpu_shader5_warn; + bool ARB_texture_rectangle_enable; + bool ARB_texture_rectangle_warn; + bool ARB_uniform_buffer_object_enable; + bool ARB_uniform_buffer_object_warn; + bool ARB_viewport_array_enable; + bool ARB_viewport_array_warn; + + /* KHR extensions go here, sorted alphabetically. + */ + + /* OES extensions go here, sorted alphabetically. + */ + bool OES_EGL_image_external_enable; + bool OES_EGL_image_external_warn; + bool OES_standard_derivatives_enable; + bool OES_standard_derivatives_warn; + bool OES_texture_3D_enable; + bool OES_texture_3D_warn; + + /* All other extensions go here, sorted alphabetically. + */ + bool AMD_conservative_depth_enable; + bool AMD_conservative_depth_warn; + bool AMD_shader_stencil_export_enable; + bool AMD_shader_stencil_export_warn; + bool AMD_shader_trinary_minmax_enable; + bool AMD_shader_trinary_minmax_warn; bool AMD_vertex_shader_layer_enable; bool AMD_vertex_shader_layer_warn; - bool ARB_shading_language_420pack_enable; - bool ARB_shading_language_420pack_warn; - bool ARB_sample_shading_enable; - bool ARB_sample_shading_warn; bool EXT_shader_integer_mix_enable; bool EXT_shader_integer_mix_warn; - bool ARB_shader_atomic_counters_enable; - bool ARB_shader_atomic_counters_warn; - bool AMD_shader_trinary_minmax_enable; - bool AMD_shader_trinary_minmax_warn; - bool ARB_viewport_array_enable; - bool ARB_viewport_array_warn; - bool ARB_compute_shader_enable; - bool ARB_compute_shader_warn; - bool ARB_shader_image_load_store_enable; - bool ARB_shader_image_load_store_warn; + bool EXT_texture_array_enable; + bool EXT_texture_array_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ |