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authorIan Romanick <[email protected]>2014-03-26 11:43:32 -0700
committerIan Romanick <[email protected]>2014-05-02 07:20:10 -0700
commit507b875cf50ce1743403a084f5bc5f5fac0ca22e (patch)
tree4149f95a7f1c0b5aff133f0d1671ec265a2240f2 /src/glsl
parentfb615feafb848bbccbdb751f552263bd32a37d82 (diff)
glsl: Sort the list of extensions
ARB, OES, then everything else. If there's ever a KHR shading language extension, it should go between ARB and OES. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.cpp52
-rw-r--r--src/glsl/glsl_parser_extras.h95
2 files changed, 85 insertions, 62 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 7dc9c71fd50..d7352a7d66d 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -506,40 +506,52 @@ struct _mesa_glsl_extension {
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* API availability */
/* name GL ES supported flag */
+
+ /* ARB extensions go here, sorted alphabetically.
+ */
EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader, true, false, ARB_compute_shader),
EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_texture_rectangle, true, false, dummy_true),
- EXT(EXT_texture_array, true, false, EXT_texture_array),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(ARB_separate_shader_objects, true, false, dummy_true),
- EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
- EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
- EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(OES_texture_3D, false, true, EXT_texture3D),
- EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
- EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
- EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
- EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
- EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
- EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ EXT(OES_EGL_image_external, false, true, OES_EGL_image_external),
+ EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
+ EXT(OES_texture_3D, false, true, EXT_texture3D),
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ EXT(AMD_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
- EXT(ARB_texture_gather, true, false, ARB_texture_gather),
- EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
- EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
- EXT(ARB_viewport_array, true, false, ARB_viewport_array),
- EXT(ARB_compute_shader, true, false, ARB_compute_shader),
- EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(EXT_texture_array, true, false, EXT_texture_array),
};
#undef EXT
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 2e105740346..725ee62ab21 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -349,8 +349,14 @@ struct _mesa_glsl_parse_state {
* \name Enable bits for GLSL extensions
*/
/*@{*/
+ /* ARB extensions go here, sorted alphabetically.
+ */
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
+ bool ARB_compute_shader_enable;
+ bool ARB_compute_shader_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
@@ -359,64 +365,69 @@ struct _mesa_glsl_parse_state {
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
- bool ARB_texture_rectangle_enable;
- bool ARB_texture_rectangle_warn;
- bool ARB_texture_gather_enable;
- bool ARB_texture_gather_warn;
- bool EXT_texture_array_enable;
- bool EXT_texture_array_warn;
+ bool ARB_gpu_shader5_enable;
+ bool ARB_gpu_shader5_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
bool ARB_separate_shader_objects_warn;
- bool ARB_shader_texture_lod_enable;
- bool ARB_shader_texture_lod_warn;
- bool ARB_shader_stencil_export_enable;
- bool ARB_shader_stencil_export_warn;
- bool AMD_conservative_depth_enable;
- bool AMD_conservative_depth_warn;
- bool ARB_conservative_depth_enable;
- bool ARB_conservative_depth_warn;
- bool AMD_shader_stencil_export_enable;
- bool AMD_shader_stencil_export_warn;
- bool OES_texture_3D_enable;
- bool OES_texture_3D_warn;
- bool OES_EGL_image_external_enable;
- bool OES_EGL_image_external_warn;
+ bool ARB_shader_atomic_counters_enable;
+ bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
- bool ARB_uniform_buffer_object_enable;
- bool ARB_uniform_buffer_object_warn;
- bool OES_standard_derivatives_enable;
- bool OES_standard_derivatives_warn;
- bool ARB_texture_cube_map_array_enable;
- bool ARB_texture_cube_map_array_warn;
+ bool ARB_shader_image_load_store_enable;
+ bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_stencil_export_enable;
+ bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_texture_lod_enable;
+ bool ARB_shader_texture_lod_warn;
+ bool ARB_shading_language_420pack_enable;
+ bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
+ bool ARB_texture_cube_map_array_enable;
+ bool ARB_texture_cube_map_array_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
bool ARB_texture_query_levels_enable;
bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
- bool ARB_gpu_shader5_enable;
- bool ARB_gpu_shader5_warn;
+ bool ARB_texture_rectangle_enable;
+ bool ARB_texture_rectangle_warn;
+ bool ARB_uniform_buffer_object_enable;
+ bool ARB_uniform_buffer_object_warn;
+ bool ARB_viewport_array_enable;
+ bool ARB_viewport_array_warn;
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ bool OES_EGL_image_external_enable;
+ bool OES_EGL_image_external_warn;
+ bool OES_standard_derivatives_enable;
+ bool OES_standard_derivatives_warn;
+ bool OES_texture_3D_enable;
+ bool OES_texture_3D_warn;
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ bool AMD_conservative_depth_enable;
+ bool AMD_conservative_depth_warn;
+ bool AMD_shader_stencil_export_enable;
+ bool AMD_shader_stencil_export_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
- bool ARB_shading_language_420pack_enable;
- bool ARB_shading_language_420pack_warn;
- bool ARB_sample_shading_enable;
- bool ARB_sample_shading_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
- bool ARB_shader_atomic_counters_enable;
- bool ARB_shader_atomic_counters_warn;
- bool AMD_shader_trinary_minmax_enable;
- bool AMD_shader_trinary_minmax_warn;
- bool ARB_viewport_array_enable;
- bool ARB_viewport_array_warn;
- bool ARB_compute_shader_enable;
- bool ARB_compute_shader_warn;
- bool ARB_shader_image_load_store_enable;
- bool ARB_shader_image_load_store_warn;
+ bool EXT_texture_array_enable;
+ bool EXT_texture_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */