diff options
author | Kenneth Graunke <[email protected]> | 2013-01-30 22:11:17 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-02-03 13:38:16 -0800 |
commit | 488ddb247c0f188d3f918e5869a8e529766d13ba (patch) | |
tree | 2011efb4c73f148f1899cd0ed55a5f0cd53d2d99 /src/glsl | |
parent | b56d6badad6b7cb0522f812f6839feeeecb72b83 (diff) |
glsl: Remove hash table from ir_set_program_inouts pass.
Back when ir_var_in and ir_var_out signified both function parameters
and shader input/outputs, we had trouble distinguishing the two when
looking at a dereference. Now that we have separate ir_var_shader_in
and ir_var_shader_out modes, we can determine this easily.
Removing the hash table saves memory and CPU overhead.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ir_set_program_inouts.cpp | 38 |
1 files changed, 14 insertions, 24 deletions
diff --git a/src/glsl/ir_set_program_inouts.cpp b/src/glsl/ir_set_program_inouts.cpp index 1e102bfbb68..91a8b452683 100644 --- a/src/glsl/ir_set_program_inouts.cpp +++ b/src/glsl/ir_set_program_inouts.cpp @@ -38,7 +38,6 @@ */ #include "main/core.h" /* for struct gl_program */ -#include "program/hash_table.h" #include "ir.h" #include "ir_visitor.h" #include "glsl_types.h" @@ -50,13 +49,9 @@ public: { this->prog = prog; this->is_fragment_shader = is_fragment_shader; - this->ht = hash_table_ctor(0, - hash_table_pointer_hash, - hash_table_pointer_compare); } ~ir_set_program_inouts_visitor() { - hash_table_dtor(this->ht); } virtual ir_visitor_status visit_enter(ir_dereference_array *); @@ -64,13 +59,19 @@ public: virtual ir_visitor_status visit_enter(ir_expression *); virtual ir_visitor_status visit_enter(ir_discard *); virtual ir_visitor_status visit(ir_dereference_variable *); - virtual ir_visitor_status visit(ir_variable *); struct gl_program *prog; - struct hash_table *ht; bool is_fragment_shader; }; +static inline bool +is_shader_inout(ir_variable *var) +{ + return var->mode == ir_var_shader_in || + var->mode == ir_var_shader_out || + var->mode == ir_var_system_value; +} + static void mark(struct gl_program *prog, ir_variable *var, int offset, int len, bool is_fragment_shader) @@ -97,6 +98,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, } else if (var->mode == ir_var_system_value) { prog->SystemValuesRead |= bitfield; } else { + assert(var->mode == ir_var_shader_out); prog->OutputsWritten |= bitfield; } } @@ -106,7 +108,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, ir_visitor_status ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) { - if (hash_table_find(this->ht, ir->var) == NULL) + if (!is_shader_inout(ir->var)) return visit_continue; if (ir->type->is_array()) { @@ -127,13 +129,13 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) ir_dereference_variable *deref_var; ir_constant *index = ir->array_index->as_constant(); deref_var = ir->array->as_dereference_variable(); - ir_variable *var = NULL; + ir_variable *var = deref_var ? deref_var->var : NULL; /* Check that we're dereferencing a shader in or out */ - if (deref_var) - var = (ir_variable *)hash_table_find(this->ht, deref_var->var); + if (!var || !is_shader_inout(var)) + return visit_continue; - if (index && var) { + if (index) { int width = 1; if (deref_var->type->is_array() && @@ -150,18 +152,6 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) } ir_visitor_status -ir_set_program_inouts_visitor::visit(ir_variable *ir) -{ - if (ir->mode == ir_var_shader_in || - ir->mode == ir_var_shader_out || - ir->mode == ir_var_system_value) { - hash_table_insert(this->ht, ir, ir); - } - - return visit_continue; -} - -ir_visitor_status ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir) { /* We don't want to descend into the function parameters and |