diff options
author | Chris Forbes <[email protected]> | 2014-05-04 20:24:01 +1200 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2014-06-04 20:10:27 +1200 |
commit | b18b4c7d74f32bfa42c5d9762d83524a51db4bd4 (patch) | |
tree | bd3d7a1a79633112957338f33409ee9ac1012192 /src/glsl | |
parent | c1ceadfc32eb2b40364995fc6c558b9c53850b1c (diff) |
glsl: Implement overload resolution for ARB_gpu_shader5
V3: Move spec citation into the code.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ir_function.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/glsl/ir_function.cpp b/src/glsl/ir_function.cpp index 44118103c75..deec1dfe860 100644 --- a/src/glsl/ir_function.cpp +++ b/src/glsl/ir_function.cpp @@ -192,6 +192,66 @@ is_better_parameter_match(parameter_match_t a_match, } +static bool +is_best_inexact_overload(const exec_list *actual_parameters, + ir_function_signature **matches, + int num_matches, + ir_function_signature *sig) +{ + /* From section 6.1 of the GLSL 4.00 spec (and the ARB_gpu_shader5 spec): + * + * "A function definition A is considered a better + * match than function definition B if: + * + * * for at least one function argument, the conversion for that argument + * in A is better than the corresponding conversion in B; and + * + * * there is no function argument for which the conversion in B is better + * than the corresponding conversion in A. + * + * If a single function definition is considered a better match than every + * other matching function definition, it will be used. Otherwise, a + * semantic error occurs and the shader will fail to compile." + */ + for (ir_function_signature **other = matches; + other < matches + num_matches; other++) { + if (*other == sig) + continue; + + const exec_node *node_a = sig->parameters.head; + const exec_node *node_b = (*other)->parameters.head; + const exec_node *node_p = actual_parameters->head; + + bool better_for_some_parameter = false; + + for (/* empty */ + ; !node_a->is_tail_sentinel() + ; node_a = node_a->next, + node_b = node_b->next, + node_p = node_p->next) { + parameter_match_t a_match = get_parameter_match_type( + (const ir_variable *)node_a, + (const ir_rvalue *)node_p); + parameter_match_t b_match = get_parameter_match_type( + (const ir_variable *)node_b, + (const ir_rvalue *)node_p); + + if (is_better_parameter_match(a_match, b_match)) + better_for_some_parameter = true; + + if (is_better_parameter_match(b_match, a_match)) + return false; /* B is better for this parameter */ + } + + if (!better_for_some_parameter) + return false; /* A must be better than B for some parameter */ + + } + + return true; +} + + static ir_function_signature * choose_best_inexact_overload(_mesa_glsl_parse_state *state, const exec_list *actual_parameters, @@ -204,6 +264,17 @@ choose_best_inexact_overload(_mesa_glsl_parse_state *state, if (num_matches == 1) return *matches; + /* Without GLSL 4.0 / ARB_gpu_shader5, there is no overload resolution + * among multiple inexact matches. Note that state may be NULL here if + * called from the linker; in that case we assume everything supported in + * any GLSL version is available. */ + if (!state || state->is_version(400, 0) || state->ARB_gpu_shader5_enable) { + for (ir_function_signature **sig = matches; sig < matches + num_matches; sig++) { + if (is_best_inexact_overload(actual_parameters, matches, num_matches, *sig)) + return *sig; + } + } + return NULL; /* no best candidate */ } |