diff options
author | Eric Anholt <[email protected]> | 2013-06-13 10:24:36 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-06-21 10:04:29 -0700 |
commit | 88398a817c7402c8fa56823eaac4c755e5c2fdaf (patch) | |
tree | 836746f23f0bfe5ff31d6fd986c7175bd2bf6892 /src/glsl | |
parent | faf3dbad0d30ed36ae6010a90ca2513edb591148 (diff) |
mesa: Fix missing setting of shader->IsES.
I noticed this while trying to merge code with the builtin compiler, which
does set it.
Note that this causes two regressions in piglit in
default-precision-sampler.* which try to link without a vertex or fragment
shader, due to being run under the desktop glslparsertest binary (using
ARB_ES3_compatibility) that doesn't know about this requirement.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions