diff options
author | Chad Versace <[email protected]> | 2012-11-19 11:14:24 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2013-01-24 21:24:10 -0800 |
commit | 542c7a30224211de8d7df5025a5308559f33197b (patch) | |
tree | 6e5f07ef557a33a31c6db450041464ebc407f897 /src/glsl | |
parent | 529b6d1f3d80f5651bdb477c20fdbb6f6a4d9746 (diff) |
glsl: Evaluate constant GLSL ES 3.00 pack/unpack expressions (v3)
That is, evaluate constant expressions of the following functions:
packSnorm2x16 unpackSnorm2x16
packUnorm2x16 unpackUnorm2x16
packHalf2x16 unpackHalf2x16
v2: Reuse _mesa_pack_float_to_half and its inverse to evaluate
pack/unpackHalf2x16. [for idr]
v3: Whitespace fixes. [for mattst88]
Don't cast neg floats directly to uint16; use an intermediate cast to
int16. [for paul]
Reviewed-by: Ian Romanick <[email protected]> (v2)
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Matt Tuner <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ir_constant_expression.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/src/glsl/ir_constant_expression.cpp b/src/glsl/ir_constant_expression.cpp index 76780909a43..6f6eefffde9 100644 --- a/src/glsl/ir_constant_expression.cpp +++ b/src/glsl/ir_constant_expression.cpp @@ -75,6 +75,159 @@ bitcast_f2u(float f) return u; } +/** + * Evaluate one component of a floating-point 2x16 unpacking function. + */ +typedef uint16_t +(*pack_1x16_func_t)(float); + +/** + * Evaluate one component of a floating-point 2x16 unpacking function. + */ +typedef float +(*unpack_1x16_func_t)(uint16_t); + +/** + * Evaluate a 2x16 floating-point packing function. + */ +static uint32_t +pack_2x16(pack_1x16_func_t pack_1x16, + float x, float y) +{ + /* From section 8.4 of the GLSL ES 3.00 spec: + * + * packSnorm2x16 + * ------------- + * The first component of the vector will be written to the least + * significant bits of the output; the last component will be written to + * the most significant bits. + * + * The specifications for the other packing functions contain similar + * language. + */ + uint32_t u = 0; + u |= ((uint32_t) pack_1x16(x) << 0); + u |= ((uint32_t) pack_1x16(y) << 16); + return u; +} + +/** + * Evaluate a 2x16 floating-point unpacking function. + */ +static void +unpack_2x16(unpack_1x16_func_t unpack_1x16, + uint32_t u, + float *x, float *y) +{ + /* From section 8.4 of the GLSL ES 3.00 spec: + * + * unpackSnorm2x16 + * --------------- + * The first component of the returned vector will be extracted from + * the least significant bits of the input; the last component will be + * extracted from the most significant bits. + * + * The specifications for the other unpacking functions contain similar + * language. + */ + *x = unpack_1x16((uint16_t) (u & 0xffff)); + *y = unpack_1x16((uint16_t) (u >> 16)); +} + +/** + * Evaluate one component of packSnorm2x16. + */ +static uint16_t +pack_snorm_1x16(float x) +{ + /* From section 8.4 of the GLSL ES 3.00 spec: + * + * packSnorm2x16 + * ------------- + * The conversion for component c of v to fixed point is done as + * follows: + * + * packSnorm2x16: round(clamp(c, -1, +1) * 32767.0) + * + * We must first cast the float to an int, because casting a negative + * float to a uint is undefined. + */ + return (uint16_t) (int16_t) + _mesa_round_to_even(CLAMP(x, -1.0f, +1.0f) * 32767.0f); +} + +/** + * Evaluate one component of unpackSnorm2x16. + */ +static float +unpack_snorm_1x16(uint16_t u) +{ + /* From section 8.4 of the GLSL ES 3.00 spec: + * + * unpackSnorm2x16 + * --------------- + * The conversion for unpacked fixed-point value f to floating point is + * done as follows: + * + * unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + */ + return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f); +} + +/** + * Evaluate one component packUnorm2x16. + */ +static uint16_t +pack_unorm_1x16(float x) +{ + /* From section 8.4 of the GLSL ES 3.00 spec: + * + * packUnorm2x16 + * ------------- + * The conversion for component c of v to fixed point is done as + * follows: + * + * packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + */ + return (uint16_t) _mesa_round_to_even(CLAMP(x, 0.0f, 1.0f) * 65535.0f); +} + +/** + * Evaluate one component of unpackUnorm2x16. + */ +static float +unpack_unorm_1x16(uint16_t u) +{ + /* From section 8.4 of the GLSL ES 3.00 spec: + * + * unpackUnorm2x16 + * --------------- + * The conversion for unpacked fixed-point value f to floating point is + * done as follows: + * + * unpackUnorm2x16: f / 65535.0 + */ + return (float) u / 65535.0f; +} + +/** + * Evaluate one component of packHalf2x16. + */ +static uint16_t +pack_half_1x16(float x) +{ + return _mesa_float_to_half(x); +} + +/** + * Evaluate one component of unpackHalf2x16. + */ +static float +unpack_half_1x16(uint16_t u) +{ + return _mesa_half_to_float(u); +} + ir_constant * ir_rvalue::constant_expression_value(struct hash_table *variable_context) { @@ -440,6 +593,42 @@ ir_expression::constant_expression_value(struct hash_table *variable_context) } break; + case ir_unop_pack_snorm_2x16: + assert(op[0]->type == glsl_type::vec2_type); + data.u[0] = pack_2x16(pack_snorm_1x16, + op[0]->value.f[0], + op[0]->value.f[1]); + break; + case ir_unop_unpack_snorm_2x16: + assert(op[0]->type == glsl_type::uint_type); + unpack_2x16(unpack_snorm_1x16, + op[0]->value.u[0], + &data.f[0], &data.f[1]); + break; + case ir_unop_pack_unorm_2x16: + assert(op[0]->type == glsl_type::vec2_type); + data.u[0] = pack_2x16(pack_unorm_1x16, + op[0]->value.f[0], + op[0]->value.f[1]); + break; + case ir_unop_unpack_unorm_2x16: + assert(op[0]->type == glsl_type::uint_type); + unpack_2x16(unpack_unorm_1x16, + op[0]->value.u[0], + &data.f[0], &data.f[1]); + break; + case ir_unop_pack_half_2x16: + assert(op[0]->type == glsl_type::vec2_type); + data.u[0] = pack_2x16(pack_half_1x16, + op[0]->value.f[0], + op[0]->value.f[1]); + break; + case ir_unop_unpack_half_2x16: + assert(op[0]->type == glsl_type::uint_type); + unpack_2x16(unpack_half_1x16, + op[0]->value.u[0], + &data.f[0], &data.f[1]); + break; case ir_binop_pow: assert(op[0]->type->base_type == GLSL_TYPE_FLOAT); for (unsigned c = 0; c < op[0]->type->components(); c++) { |