diff options
author | Tapani Pälli <[email protected]> | 2015-04-30 09:27:00 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-05-06 11:10:51 +0300 |
commit | 3706e5dbc96aa9cc29c58dad661aa10f20574503 (patch) | |
tree | 79fa672d1773fb222646fa8eaeecb8a3b27313ea /src/glsl | |
parent | 1fcdb2ce794d14545b06640b2316c629a3bde3ee (diff) |
glsl: mark special built-in inputs referenced by vertex stage
Refactoring done on active attribute queries did not take in to
account special built-in inputs for the vertex stage. This commit
sets them referenced by vertex stage so that they get enumerated
properly.
Fixes Piglit test 'get-active-attrib-returns-all-inputs' failure.
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90243
Acked-by: Jose Fonseca <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Reviewed-By: Martin Peres <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 330fae004b3..52a277eb719 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2558,6 +2558,7 @@ add_interface_variables(struct gl_shader_program *shProg, { foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *var = node->as_variable(); + uint8_t mask = 0; if (!var) continue; @@ -2573,6 +2574,10 @@ add_interface_variables(struct gl_shader_program *shProg, var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE && var->data.location != SYSTEM_VALUE_INSTANCE_ID) continue; + /* Mark special built-in inputs referenced by the vertex stage so + * that they are considered active by the shader queries. + */ + mask = (1 << (MESA_SHADER_VERTEX)); /* FALLTHROUGH */ case ir_var_shader_in: if (programInterface != GL_PROGRAM_INPUT) @@ -2587,7 +2592,7 @@ add_interface_variables(struct gl_shader_program *shProg, }; if (!add_program_resource(shProg, programInterface, var, - build_stageref(shProg, var->name))) + build_stageref(shProg, var->name) | mask)) return false; } return true; |