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authorKenneth Graunke <[email protected]>2010-10-14 10:49:13 -0700
committerKenneth Graunke <[email protected]>2010-10-14 12:40:16 -0700
commit090dd4fcc5d9f905c9dee9a8ad9972dad9d1166a (patch)
treedb4204f3eb73aa5147ba50429785b817ed87d787 /src/glsl
parentc4226142f3b5d1c931fcc781be8a3aafdfabf316 (diff)
glsl: Add front-end support for the "trunc" built-in.
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/builtins/ir/trunc21
-rw-r--r--src/glsl/builtins/profiles/130.frag5
-rw-r--r--src/glsl/builtins/profiles/130.vert5
3 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/trunc b/src/glsl/builtins/ir/trunc
new file mode 100644
index 00000000000..d320a2a7722
--- /dev/null
+++ b/src/glsl/builtins/ir/trunc
@@ -0,0 +1,21 @@
+((function trunc
+ (signature float
+ (parameters
+ (declare (in) float arg0))
+ ((return (expression float trunc (var_ref arg0)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0))
+ ((return (expression vec2 trunc (var_ref arg0)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0))
+ ((return (expression vec3 trunc (var_ref arg0)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0))
+ ((return (expression vec4 trunc (var_ref arg0)))))
+))
diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
index aa7a6adb1d7..51ee35ec090 100644
--- a/src/glsl/builtins/profiles/130.frag
+++ b/src/glsl/builtins/profiles/130.frag
@@ -143,6 +143,11 @@ vec2 floor(vec2 x);
vec3 floor(vec3 x);
vec4 floor(vec4 x);
+float trunc(float x);
+vec2 trunc(vec2 x);
+vec3 trunc(vec3 x);
+vec4 trunc(vec4 x);
+
float ceil(float x);
vec2 ceil(vec2 x);
vec3 ceil(vec3 x);
diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
index d0152b03748..d5674c27e2c 100644
--- a/src/glsl/builtins/profiles/130.vert
+++ b/src/glsl/builtins/profiles/130.vert
@@ -143,6 +143,11 @@ vec2 floor(vec2 x);
vec3 floor(vec3 x);
vec4 floor(vec4 x);
+float trunc(float x);
+vec2 trunc(vec2 x);
+vec3 trunc(vec3 x);
+vec4 trunc(vec4 x);
+
float ceil(float x);
vec2 ceil(vec2 x);
vec3 ceil(vec3 x);