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authorZoë Blade <[email protected]>2015-04-22 11:33:17 +0100
committerFrancisco Jerez <[email protected]>2015-04-27 17:28:29 +0300
commit05e7f7f4388bde882b7ce74124000a4d435affff (patch)
tree9a7c7ea02152900a03fc6662aa60a7b8f79dad06 /src/glsl
parente17dc004fd96e589e92ee64deeb45339af4bf671 (diff)
Fix a few typos
Reviewed-by: Francisco Jerez <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_function.cpp2
-rw-r--r--src/glsl/glcpp/glcpp-parse.y2
-rw-r--r--src/glsl/link_uniforms.cpp2
-rw-r--r--src/glsl/lower_packing_builtins.cpp8
-rw-r--r--src/glsl/nir/nir_from_ssa.c2
-rw-r--r--src/glsl/opt_dead_builtin_varyings.cpp8
-rw-r--r--src/glsl/opt_function_inlining.cpp2
7 files changed, 13 insertions, 13 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index 87df93e684e..758361324e3 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -1191,7 +1191,7 @@ emit_inline_matrix_constructor(const glsl_type *type,
*
* - Construct a matrix from an arbirary combination of vectors and
* scalars. The components of the constructor parameters are assigned
- * to the matrix in colum-major order until the matrix is full.
+ * to the matrix in column-major order until the matrix is full.
*
* - Construct a matrix from a single matrix. The source matrix is copied
* to the upper left portion of the constructed matrix, and the remaining
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index c2f5223a9cb..cfceca66bf5 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1463,7 +1463,7 @@ _arguments_parse (argument_list_t *arguments,
else {
if (argument->head == NULL) {
/* Don't treat initial whitespace as
- * part of the arguement. */
+ * part of the argument. */
if (node->token->type == SPACE)
continue;
}
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 59adc298b91..d5ca23a385a 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -274,7 +274,7 @@ namespace {
*
* As uniforms are added to the active set the number of active uniforms and
* the storage requirements for those uniforms are accumulated. The active
- * uniforms are added the the hash table supplied to the constructor.
+ * uniforms are added to the hash table supplied to the constructor.
*
* If the same uniform is added multiple times (i.e., once for each shader
* target), it will only be accounted once.
diff --git a/src/glsl/lower_packing_builtins.cpp b/src/glsl/lower_packing_builtins.cpp
index db73c7b0fc2..a6fb8a8837e 100644
--- a/src/glsl/lower_packing_builtins.cpp
+++ b/src/glsl/lower_packing_builtins.cpp
@@ -569,8 +569,8 @@ private:
* return pack_uvec2_to_uint(uvec2(
* round(clamp(VEC2_RVALUE, 0.0f, 1.0f) * 65535.0f)));
*
- * Here it is safe to directly convert the vec2 to uvec2 because the the
- * vec2 has been clamped to a non-negative range.
+ * Here it is safe to directly convert the vec2 to uvec2 because the vec2
+ * has been clamped to a non-negative range.
*/
assert(vec2_rval->type == glsl_type::vec2_type);
@@ -613,8 +613,8 @@ private:
* return pack_uvec4_to_uint(uvec4(
* round(clamp(VEC2_RVALUE, 0.0f, 1.0f) * 255.0f)));
*
- * Here it is safe to directly convert the vec4 to uvec4 because the the
- * vec4 has been clamped to a non-negative range.
+ * Here it is safe to directly convert the vec4 to uvec4 because the vec4
+ * has been clamped to a non-negative range.
*/
assert(vec4_rval->type == glsl_type::vec4_type);
diff --git a/src/glsl/nir/nir_from_ssa.c b/src/glsl/nir/nir_from_ssa.c
index 184698abd5c..6a3b141bd3f 100644
--- a/src/glsl/nir/nir_from_ssa.c
+++ b/src/glsl/nir/nir_from_ssa.c
@@ -642,7 +642,7 @@ emit_copy(nir_parallel_copy_instr *pcopy, nir_src src, nir_src dest_src,
*
* The algorithm works by playing this little shell game with the values.
* We start by recording where every source value is and which source value
- * each destination value should recieve. We then grab any copy whose
+ * each destination value should receive. We then grab any copy whose
* destination is "empty", i.e. not used as a source, and do the following:
* - Find where its source value currently lives
* - Emit the move instruction
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index 50c8aa763ef..92f20c71d81 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -35,7 +35,7 @@
* the built-in varyings have pre-assigned locations. Also, the elimination
* of unused gl_TexCoord elements requires its own lowering pass anyway.
*
- * It's implemented by replacing all occurences of dead varyings with
+ * It's implemented by replacing all occurrences of dead varyings with
* temporary variables, which creates dead code. It is recommended to run
* a dead-code elimination pass after this.
*
@@ -280,7 +280,7 @@ public:
*
* We're going to break down the gl_TexCoord array into separate
* variables. First, add declarations of the new variables all
- * occurences of gl_TexCoord will be replaced with.
+ * occurrences of gl_TexCoord will be replaced with.
*/
if (info->lower_texcoord_array) {
prepare_array(ir, this->new_texcoord, ARRAY_SIZE(this->new_texcoord),
@@ -411,7 +411,7 @@ public:
* variable dereference representing gl_TexCoord[i].
*/
if (this->info->lower_texcoord_array) {
- /* gl_TexCoord[i] occurence */
+ /* gl_TexCoord[i] occurrence */
ir_dereference_array *const da = (*rvalue)->as_dereference_array();
if (da && da->variable_referenced() ==
@@ -425,7 +425,7 @@ public:
/* Same for gl_FragData. */
if (this->info->lower_fragdata_array) {
- /* gl_FragData[i] occurence */
+ /* gl_FragData[i] occurrence */
ir_dereference_array *const da = (*rvalue)->as_dereference_array();
if (da && da->variable_referenced() == this->info->fragdata_array) {
diff --git a/src/glsl/opt_function_inlining.cpp b/src/glsl/opt_function_inlining.cpp
index 64b4907bab9..84a9e4fa093 100644
--- a/src/glsl/opt_function_inlining.cpp
+++ b/src/glsl/opt_function_inlining.cpp
@@ -130,7 +130,7 @@ ir_call::generate_inline(ir_instruction *next_ir)
parameters[i] = sig_param->clone(ctx, ht);
parameters[i]->data.mode = ir_var_auto;
- /* Remove the read-only decoration becuase we're going to write
+ /* Remove the read-only decoration because we're going to write
* directly to this variable. If the cloned variable is left
* read-only and the inlined function is inside a loop, the loop
* analysis code will get confused.