diff options
author | Jason Ekstrand <[email protected]> | 2015-10-08 15:36:51 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-10-19 08:47:03 -0700 |
commit | fe399f3a69689a78ca4a5fb5a6b76435adcd41e5 (patch) | |
tree | 7ce4f5f20efd8a73779c0dd1796935fdd2ab577a /src/glsl | |
parent | 16619477bc800d32b5bf2f38dd544960cf66c284 (diff) |
nir/info: Move the GS info into a stage-specific info union
This way we can have other stage-specific info without consuming too much
extra space. While we're at it, we make sure that the geometry info is
only set if we're actually a goemetry shader.
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 12 | ||||
-rw-r--r-- | src/glsl/nir/nir.h | 14 |
2 files changed, 18 insertions, 8 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index edc6f5bd9b4..95b2312f30e 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -164,11 +164,19 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info.uses_texture_gather = sh->Program->UsesGather; shader->info.uses_clip_distance_out = sh->Program->UsesClipDistanceOut; shader->info.separate_shader = shader_prog->SeparateShader; - shader->info.gs.vertices_out = sh->Geom.VerticesOut; - shader->info.gs.invocations = sh->Geom.Invocations; shader->info.has_transform_feedback_varyings = shader_prog->TransformFeedback.NumVarying > 0; + switch (stage) { + case MESA_SHADER_GEOMETRY: + shader->info.gs.vertices_out = sh->Geom.VerticesOut; + shader->info.gs.invocations = sh->Geom.Invocations; + break; + + default: + break; /* No stage-specific info */ + } + return shader; } diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index fb8d59038d8..719e6cebff4 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1493,13 +1493,15 @@ typedef struct nir_shader_info { /** Was this shader linked with any transform feedback varyings? */ bool has_transform_feedback_varyings; - struct { - /** The maximum number of vertices the geometry shader might write. */ - unsigned vertices_out; + union { + struct { + /** The maximum number of vertices the geometry shader might write. */ + unsigned vertices_out; - /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ - unsigned invocations; - } gs; + /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ + unsigned invocations; + } gs; + }; } nir_shader_info; typedef struct nir_shader { |