diff options
author | Anuj Phogat <[email protected]> | 2014-06-06 16:56:59 -0700 |
---|---|---|
committer | Carl Worth <[email protected]> | 2014-07-09 12:05:13 -0700 |
commit | a6e9cd14cad555520ad98213adf541a7687a7498 (patch) | |
tree | c65ecb070b0d7d6cbc364882134ecf3d55206925 /src/glsl | |
parent | 1a46dd6edd6a50624fd5cc876bc22dce99bd9326 (diff) |
glsl/glcpp: Fix preprocessor error condition for macro redefinition
This patch specifically fixes redefinition condition for white space
changes. #define and #undef functionality in GLSL follows the standard
for C++ preprocessors for macro definitions.
From https://gcc.gnu.org/onlinedocs/cpp/Undefining-and-Redefining-Macros.html:
These definitions are effectively the same:
#define FOUR (2 + 2)
#define FOUR (2 + 2)
#define FOUR (2 /* two */ + 2)
but these are not:
#define FOUR (2 + 2)
#define FOUR ( 2+2 )
#define FOUR (2 * 2)
#define FOUR(score,and,seven,years,ago) (2 + 2)
Fixes Khronos GLES3 CTS tests;
invalid_object_whitespace_vertex
invalid_object_whitespace_fragment
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Carl Worth <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index 9d8b5bbb0b6..3fc8c868b07 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -939,14 +939,16 @@ _token_list_equal_ignoring_space (token_list_t *a, token_list_t *b) if (node_a == NULL || node_b == NULL) return 0; - - if (node_a->token->type == SPACE) { - node_a = node_a->next; - continue; - } - - if (node_b->token->type == SPACE) { - node_b = node_b->next; + /* Make sure whitespace appears in the same places in both. + * It need not be exactly the same amount of whitespace, + * though. + */ + if (node_a->token->type == SPACE + && node_b->token->type == SPACE) { + while (node_a->token->type == SPACE) + node_a = node_a->next; + while (node_b->token->type == SPACE) + node_b = node_b->next; continue; } |