diff options
author | Tapani Pälli <[email protected]> | 2016-01-12 08:52:12 +0200 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2016-01-12 09:07:10 +0200 |
commit | 8926dc87af72e55128402209993971ee00ca00c6 (patch) | |
tree | 6efda80dee6be11b0fca9a197f87e1e557ba69ea /src/glsl | |
parent | 4985159ad6884d7d6ab509567349ae0f716d4080 (diff) |
mesa: use gl_shader_variable in program resource list
Patch changes linker to allocate gl_shader_variable instead of using
ir_variable. This makes it possible to get rid of ir_variables and ir
in memory after linking.
v2: check that we do not create duplicate entries with
packed varyings
v3: document 'patch' bit (Ilia Mirkin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 58 |
1 files changed, 49 insertions, 9 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index d76cd9068c2..eb1bdc05932 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3362,6 +3362,30 @@ build_stageref(struct gl_shader_program *shProg, const char *name, return stages; } +/** + * Create gl_shader_variable from ir_variable class. + */ +static gl_shader_variable * +create_shader_variable(struct gl_shader_program *shProg, const ir_variable *in) +{ + gl_shader_variable *out = ralloc(shProg, struct gl_shader_variable); + if (!out) + return NULL; + + out->type = in->type; + out->name = ralloc_strdup(shProg, in->name); + + if (!out->name) + return NULL; + + out->location = in->data.location; + out->index = in->data.index; + out->patch = in->data.patch; + out->mode = in->data.mode; + + return out; +} + static bool add_interface_variables(struct gl_shader_program *shProg, exec_list *ir, GLenum programInterface) @@ -3413,9 +3437,13 @@ add_interface_variables(struct gl_shader_program *shProg, if (strncmp(var->name, "gl_out_FragData", 15) == 0) continue; - if (!add_program_resource(shProg, programInterface, var, - build_stageref(shProg, var->name, - var->data.mode) | mask)) + gl_shader_variable *sha_v = create_shader_variable(shProg, var); + if (!sha_v) + return false; + + if (!add_program_resource(shProg, programInterface, sha_v, + build_stageref(shProg, sha_v->name, + sha_v->mode) | mask)) return false; } return true; @@ -3445,9 +3473,12 @@ add_packed_varyings(struct gl_shader_program *shProg, int stage, GLenum type) } if (type == iface) { - if (!add_program_resource(shProg, iface, var, - build_stageref(shProg, var->name, - var->data.mode))) + gl_shader_variable *sha_v = create_shader_variable(shProg, var); + if (!sha_v) + return false; + if (!add_program_resource(shProg, iface, sha_v, + build_stageref(shProg, sha_v->name, + sha_v->mode))) return false; } } @@ -3467,7 +3498,10 @@ add_fragdata_arrays(struct gl_shader_program *shProg) ir_variable *var = node->as_variable(); if (var) { assert(var->data.mode == ir_var_shader_out); - if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, var, + gl_shader_variable *sha_v = create_shader_variable(shProg, var); + if (!sha_v) + return false; + if (!add_program_resource(shProg, GL_PROGRAM_OUTPUT, sha_v, 1 << MESA_SHADER_FRAGMENT)) return false; } @@ -3718,8 +3752,14 @@ build_program_resource_list(struct gl_shader_program *shProg) if (shProg->SeparateShader) { if (!add_packed_varyings(shProg, input_stage, GL_PROGRAM_INPUT)) return; - if (!add_packed_varyings(shProg, output_stage, GL_PROGRAM_OUTPUT)) - return; + + /* Only when dealing with multiple stages, otherwise we would have + * duplicate gl_shader_variable entries. + */ + if (input_stage != output_stage) { + if (!add_packed_varyings(shProg, output_stage, GL_PROGRAM_OUTPUT)) + return; + } } if (!add_fragdata_arrays(shProg)) |