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authorIago Toral Quiroga <[email protected]>2015-11-27 12:46:20 +0100
committerIago Toral Quiroga <[email protected]>2015-12-01 08:30:52 +0100
commit750393ff7d6162372f368f5ed726b23f4cae49a0 (patch)
tree31157762cd169a9284cf584b4b3f24391231e65e /src/glsl
parent4f347225752b48f3dc5a59a6be71fe78616252a7 (diff)
glsl/dead_builin_varyings: Fix gl_FragData array lowering
The current implementation looks for array dereferences on gl_FragData and immediately proceeds to lower them, however this is not enough because we can have array access on vector variables too, like in this code: out vec4 color; void main() { int i; for (i = 0; i < 4; i++) color[i] = 1.0; } Fix it by making sure that the actual variable being dereferenced is an array. Fixes a crash in: spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-ldexp-dvec4.shader_test Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/opt_dead_builtin_varyings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
index 68b70eedf92..53871130e12 100644
--- a/src/glsl/opt_dead_builtin_varyings.cpp
+++ b/src/glsl/opt_dead_builtin_varyings.cpp
@@ -85,7 +85,7 @@ public:
{
ir_variable *var = ir->variable_referenced();
- if (!var || var->data.mode != this->mode)
+ if (!var || var->data.mode != this->mode || !var->type->is_array())
return visit_continue;
if (this->find_frag_outputs && var->data.location == FRAG_RESULT_DATA0) {