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authorGregory Hainaut <[email protected]>2015-10-25 15:01:37 +0100
committerTimothy Arceri <[email protected]>2015-12-01 12:46:37 +1100
commit2ab9cd0c4dcefb3e63266cadc1e06079e67c3962 (patch)
treef3d4e7961de75c798c4a9ccdbdec63a9ac5caf39 /src/glsl
parent8117f46f496fb31339fc97a2501d5b3325a1fefb (diff)
glsl: don't sort varying in separate shader mode
This fixes an issue where the addition of the FLAT qualifier in varying_matches::record() can break the expected varying order. It also avoids a future issue with the relaxing of interpolation qualifier matching constraints in GLSL 4.50. V2: (by Timothy Arceri) * reworked comment slightly Signed-off-by: Gregory Hainaut <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/link_varyings.cpp38
1 files changed, 32 insertions, 6 deletions
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index ac2755f66a8..71750d1b42b 100644
--- a/src/glsl/link_varyings.cpp
+++ b/src/glsl/link_varyings.cpp
@@ -766,7 +766,7 @@ public:
gl_shader_stage consumer_stage);
~varying_matches();
void record(ir_variable *producer_var, ir_variable *consumer_var);
- unsigned assign_locations(uint64_t reserved_slots);
+ unsigned assign_locations(uint64_t reserved_slots, bool separate_shader);
void store_locations() const;
private:
@@ -988,11 +988,36 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
* passed to varying_matches::record().
*/
unsigned
-varying_matches::assign_locations(uint64_t reserved_slots)
+varying_matches::assign_locations(uint64_t reserved_slots, bool separate_shader)
{
- /* Sort varying matches into an order that makes them easy to pack. */
- qsort(this->matches, this->num_matches, sizeof(*this->matches),
- &varying_matches::match_comparator);
+ /* We disable varying sorting for separate shader programs for the
+ * following reasons:
+ *
+ * 1/ All programs must sort the code in the same order to guarantee the
+ * interface matching. However varying_matches::record() will change the
+ * interpolation qualifier of some stages.
+ *
+ * 2/ GLSL version 4.50 removes the matching constrain on the interpolation
+ * qualifier.
+ *
+ * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
+ *
+ * "The type and presence of interpolation qualifiers of variables with
+ * the same name declared in all linked shaders for the same cross-stage
+ * interface must match, otherwise the link command will fail.
+ *
+ * When comparing an output from one stage to an input of a subsequent
+ * stage, the input and output don't match if their interpolation
+ * qualifiers (or lack thereof) are not the same."
+ *
+ * "It is a link-time error if, within the same stage, the interpolation
+ * qualifiers of variables of the same name do not match."
+ */
+ if (!separate_shader) {
+ /* Sort varying matches into an order that makes them easy to pack. */
+ qsort(this->matches, this->num_matches, sizeof(*this->matches),
+ &varying_matches::match_comparator);
+ }
unsigned generic_location = 0;
unsigned generic_patch_location = MAX_VARYING*4;
@@ -1592,7 +1617,8 @@ assign_varying_locations(struct gl_context *ctx,
reserved_varying_slot(producer, ir_var_shader_out) |
reserved_varying_slot(consumer, ir_var_shader_in);
- const unsigned slots_used = matches.assign_locations(reserved_slots);
+ const unsigned slots_used = matches.assign_locations(reserved_slots,
+ prog->SeparateShader);
matches.store_locations();
for (unsigned i = 0; i < num_tfeedback_decls; ++i) {