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authorIago Toral Quiroga <[email protected]>2015-04-24 11:17:15 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:04 +0200
commit2a66ee6fc1fa1e64f2d9a22271187d4462d9e042 (patch)
tree4560753b52bebe87633553f60cf5ef2396cdfa40 /src/glsl
parent5dfea83ee6bf85fb3962679d043eb06b33bfd4c1 (diff)
glsl: Don't do copy propagation on buffer variables
Since the backing storage for these is shared we cannot ensure that the value won't change by writes from other threads. Normally SSBO accesses are not guaranteed to be syncronized with other threads, except when memoryBarrier is used. So, we might be able to optimize some SSBO accesses, but for now we always take the safe path and emit the SSBO access. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/opt_copy_propagation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/opt_copy_propagation.cpp b/src/glsl/opt_copy_propagation.cpp
index 806027b280e..f20699563fd 100644
--- a/src/glsl/opt_copy_propagation.cpp
+++ b/src/glsl/opt_copy_propagation.cpp
@@ -330,7 +330,7 @@ ir_copy_propagation_visitor::add_copy(ir_assignment *ir)
*/
ir->condition = new(ralloc_parent(ir)) ir_constant(false);
this->progress = true;
- } else {
+ } else if (lhs_var->data.mode != ir_var_shader_storage) {
entry = new(this->acp) acp_entry(lhs_var, rhs_var);
this->acp->push_tail(entry);
}