diff options
author | Jason Ekstrand <[email protected]> | 2015-12-29 09:56:44 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2015-12-29 13:44:05 -0800 |
commit | 0119773ffca586c9e51fa19248c3dfaab0500b25 (patch) | |
tree | 8a2fc7dd315a956146e69c41115cf7e17a5b1e2d /src/glsl | |
parent | 55ca5b0e74dff2b2f7df57af332b73e2a1b7d081 (diff) |
nir/builder: Add an init function that creates a simple shader for you
A hugely common case when using nir_builder is to have a shader with a
single function called main. This adds a helper that gives you just that.
This commit also makes us use it in the NIR control-flow unit tests as well
as tgsi_to_nir and prog_to_nir.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/nir/nir_builder.h | 11 | ||||
-rw-r--r-- | src/glsl/nir/tests/control_flow_tests.cpp | 26 |
2 files changed, 21 insertions, 16 deletions
diff --git a/src/glsl/nir/nir_builder.h b/src/glsl/nir/nir_builder.h index ee6131a089f..cfaaf8e03e3 100644 --- a/src/glsl/nir/nir_builder.h +++ b/src/glsl/nir/nir_builder.h @@ -44,6 +44,17 @@ nir_builder_init(nir_builder *build, nir_function_impl *impl) } static inline void +nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx, + gl_shader_stage stage, + const nir_shader_compiler_options *options) +{ + build->shader = nir_shader_create(mem_ctx, stage, options); + nir_function *func = nir_function_create(build->shader, "main"); + build->impl = nir_function_impl_create(func); + build->cursor = nir_after_cf_list(&build->impl->body); +} + +static inline void nir_builder_instr_insert(nir_builder *build, nir_instr *instr) { nir_instr_insert(build->cursor, instr); diff --git a/src/glsl/nir/tests/control_flow_tests.cpp b/src/glsl/nir/tests/control_flow_tests.cpp index f142e443400..b9379ef3b06 100644 --- a/src/glsl/nir/tests/control_flow_tests.cpp +++ b/src/glsl/nir/tests/control_flow_tests.cpp @@ -30,23 +30,17 @@ protected: ~nir_cf_test(); nir_builder b; - nir_shader *shader; - nir_function_impl *impl; }; nir_cf_test::nir_cf_test() { static const nir_shader_compiler_options options = { }; - shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, &options); - nir_function *func = nir_function_create(shader, "main"); - impl = nir_function_impl_create(func); - - nir_builder_init(&b, impl); + nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options); } nir_cf_test::~nir_cf_test() { - ralloc_free(shader); + ralloc_free(b.shader); } TEST_F(nir_cf_test, delete_break_in_loop) @@ -55,12 +49,12 @@ TEST_F(nir_cf_test, delete_break_in_loop) * * while (...) { break; } */ - nir_loop *loop = nir_loop_create(shader); - nir_cf_node_insert(nir_after_cf_list(&impl->body), &loop->cf_node); + nir_loop *loop = nir_loop_create(b.shader); + nir_cf_node_insert(nir_after_cf_list(&b.impl->body), &loop->cf_node); b.cursor = nir_after_cf_list(&loop->body); - nir_jump_instr *jump = nir_jump_instr_create(shader, nir_jump_break); + nir_jump_instr *jump = nir_jump_instr_create(b.shader, nir_jump_break); nir_builder_instr_insert(&b, &jump->instr); /* At this point, we should have: @@ -81,10 +75,10 @@ TEST_F(nir_cf_test, delete_break_in_loop) * block block_3: * } */ - nir_block *block_0 = nir_start_block(impl); + nir_block *block_0 = nir_start_block(b.impl); nir_block *block_1 = nir_cf_node_as_block(nir_loop_first_cf_node(loop)); nir_block *block_2 = nir_cf_node_as_block(nir_cf_node_next(&loop->cf_node)); - nir_block *block_3 = impl->end_block; + nir_block *block_3 = b.impl->end_block; ASSERT_EQ(nir_cf_node_block, block_0->cf_node.type); ASSERT_EQ(nir_cf_node_block, block_1->cf_node.type); ASSERT_EQ(nir_cf_node_block, block_2->cf_node.type); @@ -107,12 +101,12 @@ TEST_F(nir_cf_test, delete_break_in_loop) EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1)); EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2)); - nir_print_shader(shader, stderr); + nir_print_shader(b.shader, stderr); /* Now remove the break. */ nir_instr_remove(&jump->instr); - nir_print_shader(shader, stderr); + nir_print_shader(b.shader, stderr); /* At this point, we should have: * @@ -150,5 +144,5 @@ TEST_F(nir_cf_test, delete_break_in_loop) EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1)); EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2)); - nir_metadata_require(impl, nir_metadata_dominance); + nir_metadata_require(b.impl, nir_metadata_dominance); } |