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authorEric Anholt <[email protected]>2015-01-22 13:08:59 -0800
committerEric Anholt <[email protected]>2015-01-28 16:33:34 -0800
commitdd4d9a4e62ecf44011cfa2e020d08029299dd7e0 (patch)
tree2a6534f587d236fb10654c8aef8b05abd38d7c66 /src/glsl
parentd70eb3851753ed7b57c56e4a7fd538857e4385ce (diff)
nir: Make vec-to-movs handle src/dest aliasing.
It now emits vector MOVs instead of a series of individual MOVs, which should be useful to any vector backends. This pushes the problem of src/dest aliasing of channels on a scalar chip to the backend, but if there are any vector operations in your shader then you needed to be handling this already. Fixes fs-swap-problem with my scalarizing patches. v2: Rename to insert_mov(), and add a comment about what it does. v3: Rewrite the comment. Reviewed-by: Connor Abbott <[email protected]> (v3)
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/nir_lower_vec_to_movs.c82
1 files changed, 72 insertions, 10 deletions
diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
index 022889e8d6f..602853ea665 100644
--- a/src/glsl/nir/nir_lower_vec_to_movs.c
+++ b/src/glsl/nir/nir_lower_vec_to_movs.c
@@ -33,6 +33,57 @@
*/
static bool
+src_matches_dest_reg(nir_dest *dest, nir_src *src)
+{
+ if (dest->is_ssa || src->is_ssa)
+ return false;
+
+ return (dest->reg.reg == src->reg.reg &&
+ dest->reg.base_offset == src->reg.base_offset &&
+ !dest->reg.indirect &&
+ !src->reg.indirect);
+}
+
+/**
+ * For a given starting writemask channel and corresponding source index in
+ * the vec instruction, insert a MOV to the vec instruction's dest of all the
+ * writemask channels that get read from the same src reg.
+ *
+ * Returns the writemask of our MOV, so the parent loop calling this knows
+ * which ones have been processed.
+ */
+static unsigned
+insert_mov(nir_alu_instr *vec, unsigned start_channel,
+ unsigned start_src_idx, void *mem_ctx)
+{
+ unsigned src_idx = start_src_idx;
+ assert(src_idx < nir_op_infos[vec->op].num_inputs);
+
+ nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
+ nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mem_ctx);
+ nir_alu_dest_copy(&mov->dest, &vec->dest, mem_ctx);
+
+ mov->dest.write_mask = (1u << start_channel);
+ mov->src[0].swizzle[start_channel] = vec->src[src_idx].swizzle[0];
+ src_idx++;
+
+ for (unsigned i = start_channel + 1; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
+
+ if (nir_srcs_equal(vec->src[src_idx].src, vec->src[start_src_idx].src)) {
+ mov->dest.write_mask |= (1 << i);
+ mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
+ }
+ src_idx++;
+ }
+
+ nir_instr_insert_before(&vec->instr, &mov->instr);
+
+ return mov->dest.write_mask;
+}
+
+static bool
lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
{
nir_foreach_instr_safe(block, instr) {
@@ -50,22 +101,33 @@ lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
continue; /* The loop */
}
+ /* Since we insert multiple MOVs, we have to be non-SSA. */
+ assert(!vec->dest.dest.is_ssa);
+
+ unsigned finished_write_mask = 0;
+
+ /* First, emit a MOV for all the src channels that are in the
+ * destination reg, in case other values we're populating in the dest
+ * might overwrite them.
+ */
for (unsigned i = 0, src_idx = 0; i < 4; i++) {
if (!(vec->dest.write_mask & (1 << i)))
continue;
- assert(src_idx < nir_op_infos[vec->op].num_inputs);
-
- nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
- nir_alu_src_copy(&mov->src[0], &vec->src[src_idx], mem_ctx);
-
- /* We only care about the one swizzle */
- mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
+ if (src_matches_dest_reg(&vec->dest.dest, &vec->src[src_idx].src)) {
+ finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
+ break;
+ }
+ src_idx++;
+ }
- nir_alu_dest_copy(&mov->dest, &vec->dest, mem_ctx);
- mov->dest.write_mask = (1u << i);
+ /* Now, emit MOVs for all the other src channels. */
+ for (unsigned i = 0, src_idx = 0; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
- nir_instr_insert_before(&vec->instr, &mov->instr);
+ if (!(finished_write_mask & (1 << i)))
+ finished_write_mask |= insert_mov(vec, i, src_idx, mem_ctx);
src_idx++;
}