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authorIan Romanick <[email protected]>2014-07-08 19:03:52 -0700
committerIan Romanick <[email protected]>2014-09-30 13:34:43 -0700
commitc87d09d7f09fe2e734e97e72baabd7c54f7614a9 (patch)
tree3395517ae49f884383155dacf43128dbf2e37b48 /src/glsl
parenteaa0c7414285ff9d087a961e0d608538b5febba0 (diff)
glsl: Don't allocate a name for ir_var_temporary variables
Valgrind massif results for a trimmed apitrace of dota2: n time(i) total(B) useful-heap(B) extra-heap(B) stacks(B) Before (32-bit): 74 40,578,719,715 67,762,208 62,263,404 5,498,804 0 After (32-bit): 52 40,565,579,466 66,359,800 61,187,818 5,171,982 0 Before (64-bit): 74 37,129,541,061 95,195,160 87,369,671 7,825,489 0 After (64-bit): 76 37,134,691,404 93,271,352 85,900,223 7,371,129 0 A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.cpp3
-rw-r--r--src/glsl/ir.cpp5
-rw-r--r--src/glsl/ir.h19
-rw-r--r--src/glsl/test_optpass.cpp1
4 files changed, 28 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 5005cff9d67..cc7d2d746ff 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1440,6 +1440,9 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
const char *source = shader->Source;
+ if (ctx->Const.GenerateTemporaryNames)
+ ir_variable::temporaries_allocate_names = true;
+
state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx);
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 9c58f869dc4..c712c6a7bd9 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1543,6 +1543,8 @@ ir_swizzle::variable_referenced() const
}
+bool ir_variable::temporaries_allocate_names = false;
+
const char ir_variable::tmp_name[] = "compiler_temp";
ir_variable::ir_variable(const struct glsl_type *type, const char *name,
@@ -1551,6 +1553,9 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
{
this->type = type;
+ if (mode == ir_var_temporary && !ir_variable::temporaries_allocate_names)
+ name = NULL;
+
/* The ir_variable clone method may call this constructor with name set to
* tmp_name.
*/
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 3c947412f40..90c443c3d45 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -896,6 +896,25 @@ private:
* Name used for anonymous compiler temporaries
*/
static const char tmp_name[];
+
+public:
+ /**
+ * Should the construct keep names for ir_var_temporary variables?
+ *
+ * When this global is false, names passed to the constructor for
+ * \c ir_var_temporary variables will be dropped. Instead, the variable will
+ * be named "compiler_temp". This name will be in static storage.
+ *
+ * \warning
+ * \b NEVER change the mode of an \c ir_var_temporary.
+ *
+ * \warning
+ * This variable is \b not thread-safe. It is global, \b not
+ * per-context. It begins life false. A context can, at some point, make
+ * it true. From that point on, it will be true forever. This should be
+ * okay since it will only be set true while debugging.
+ */
+ static bool temporaries_allocate_names;
};
/**
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 24c06f11b14..ac3e3f48c51 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -200,6 +200,7 @@ int test_optpass(int argc, char **argv)
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
ctx->Driver.NewShader = _mesa_new_shader;
+ ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);
shader->Type = shader_type;